Searched refs:AM_MAX (Results 1 – 8 of 8) sorted by relevance
24 const amulet_data amulets[AM_MAX] =37 static const int amulet_materials[AM_MAX] =52 g_assert(amulet_id < AM_MAX); in amulet_material()
214 cJSON_CreateIntArray(g->amulet_created, AM_MAX)); in game_save()225 cJSON_CreateIntArray(g->amulet_material_mapping, AM_MAX)); in game_save()661 g_assert(size == AM_MAX); in game_load()683 g_assert(size == AM_MAX); in game_load()806 shuffle(g->amulet_material_mapping, AM_MAX, 0); in game_items_shuffle()
439 cJSON_CreateIntArray((int*)p->identified_amulets, AM_MAX)); in player_serialize()640 for (int idx = 0; idx < AM_MAX; idx++) in player_deserialize()
35 AM_MAX enumerator55 extern const amulet_data amulets[AM_MAX];
53 int amulet_created[AM_MAX];59 int amulet_material_mapping[AM_MAX];
154 amulet_t identified_amulets[AM_MAX];
63 #define AM_MAX 16 macro705 next->width <= AM_MAX && in merge_adjacent()727 d->width <= AM_MAX && in merge_adjacent()