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Searched refs:ANG2SPRITE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h34 #define ANG2SPRITE(sp,op) (getangle((sp)->x - (op)->x, (sp)->y - (op)->y)) macro
H A Dweapon.c4240 hitang = NORM_ANGLE(ANG2SPRITE(sp, wp) + 1024); in SpawnBlood()
6845 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6882 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6914 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6950 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6984 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7024 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7059 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7102 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7262 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h34 #define ANG2SPRITE(sp,op) (getangle((sp)->x - (op)->x, (sp)->y - (op)->y)) macro
H A Dweapon.cpp4242 hit_ang = NORM_ANGLE(ANG2SPRITE(sp, wp) + 1024); in SpawnBlood()
6771 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6807 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6838 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6873 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6906 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6945 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
6979 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7022 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
7177 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()