Searched refs:ANG2SPRITE (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.h | 34 #define ANG2SPRITE(sp,op) (getangle((sp)->x - (op)->x, (sp)->y - (op)->y)) macro
|
H A D | weapon.c | 4240 hitang = NORM_ANGLE(ANG2SPRITE(sp, wp) + 1024); in SpawnBlood() 6845 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6882 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6914 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6950 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6984 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7024 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7059 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7102 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7262 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.h | 34 #define ANG2SPRITE(sp,op) (getangle((sp)->x - (op)->x, (sp)->y - (op)->y)) macro
|
H A D | weapon.cpp | 4242 hit_ang = NORM_ANGLE(ANG2SPRITE(sp, wp) + 1024); in SpawnBlood() 6771 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6807 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6838 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6873 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6906 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6945 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 6979 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7022 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage() 7177 ActorDamageSlide(SpriteNum, damage, ANG2SPRITE(sp, wp)); in DoDamage()
|