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Searched refs:ANGLE_135 (Results 1 – 14 of 14) sorted by relevance

/dports/games/wop/wopdata-2005-12-21/images/weapons/staticgun/gun_i/
H A Dbarrel.conf10 ANGLE_120, ANGLE_125, ANGLE_130, ANGLE_135, \
140 >>section_enter<< ANGLE_135
146 >>section_leave<< ANGLE_135
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dcollision.cpp206 …if (newAngle >= ANGLE_45 && newAngle < ANGLE_135 && actor->_angle > ANGLE_45 && actor->_angle < AN… in handlePushing()
209 …if (newAngle >= ANGLE_135 && newAngle < ANGLE_225 && actor->_angle > ANGLE_135 && actor->_angle < … in handlePushing()
226 if (newAngle < ANGLE_135) { in handlePushing()
229 if (newAngle >= ANGLE_135 && newAngle < ANGLE_225) { in handlePushing()
H A Dmovements.cpp120 const int16 *shadeAngleTab3(&shadeAngleTable[ANGLE_135]); in getAngleAndSetTargetActorDistance()
H A Dscene.cpp752 …Actor(actor->_boudingBox.mins.x, actor->_boudingBox.mins.z, actor->_angle + ANGLE_360 + ANGLE_135); in processActorZones()
H A Danimations.cpp690 …Actor(actor->_boudingBox.mins.x, actor->_boudingBox.mins.z, actor->_angle + ANGLE_360 + ANGLE_135); in processActorAnimations()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/
H A Dangles.h36 #define ANGLE_135 2.35619449F macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/
H A Dangles.h36 #define ANGLE_135 2.35619449F macro
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/
H A DFindPolygon.java13 private static final int ANGLE_135 = 3; field in FindPolygon
160 if (x == -1 && y == 1) return ANGLE_135; in dir()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dtables.h57 #define ANGLE_135 0x60000000 macro
H A Ddeh_tables.c5281 {"ANGLE_135",ANGLE_135},
H A Dp_user.c5945 else if (dangle >= ANGLE_135) // angles 135-225 in P_3dMovement()
7780 …newx = player->mo->x + P_ReturnThrustX(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire()
7781 …newy = player->mo->y + P_ReturnThrustY(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire()
H A Dp_map.c3398 || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) in PTR_GlideClimbTraverse()
H A Dp_mobj.c6648 …if ((fa = ((center->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) … in P_MaceRotate()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dshared.h599 #define ANGLE_135 384 macro