Searched refs:ANGLE_135 (Results 1 – 14 of 14) sorted by relevance
/dports/games/wop/wopdata-2005-12-21/images/weapons/staticgun/gun_i/ |
H A D | barrel.conf | 10 ANGLE_120, ANGLE_125, ANGLE_130, ANGLE_135, \ 140 >>section_enter<< ANGLE_135 146 >>section_leave<< ANGLE_135
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | collision.cpp | 206 …if (newAngle >= ANGLE_45 && newAngle < ANGLE_135 && actor->_angle > ANGLE_45 && actor->_angle < AN… in handlePushing() 209 …if (newAngle >= ANGLE_135 && newAngle < ANGLE_225 && actor->_angle > ANGLE_135 && actor->_angle < … in handlePushing() 226 if (newAngle < ANGLE_135) { in handlePushing() 229 if (newAngle >= ANGLE_135 && newAngle < ANGLE_225) { in handlePushing()
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H A D | movements.cpp | 120 const int16 *shadeAngleTab3(&shadeAngleTable[ANGLE_135]); in getAngleAndSetTargetActorDistance()
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H A D | scene.cpp | 752 …Actor(actor->_boudingBox.mins.x, actor->_boudingBox.mins.z, actor->_angle + ANGLE_360 + ANGLE_135); in processActorZones()
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H A D | animations.cpp | 690 …Actor(actor->_boudingBox.mins.x, actor->_boudingBox.mins.z, actor->_angle + ANGLE_360 + ANGLE_135); in processActorAnimations()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/ |
H A D | angles.h | 36 #define ANGLE_135 2.35619449F macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/ |
H A D | angles.h | 36 #define ANGLE_135 2.35619449F macro
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/jxpmap/org/xpilot/jxpmap/ |
H A D | FindPolygon.java | 13 private static final int ANGLE_135 = 3; field in FindPolygon 160 if (x == -1 && y == 1) return ANGLE_135; in dir()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | tables.h | 57 #define ANGLE_135 0x60000000 macro
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H A D | deh_tables.c | 5281 {"ANGLE_135",ANGLE_135},
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H A D | p_user.c | 5945 else if (dangle >= ANGLE_135) // angles 135-225 in P_3dMovement() 7780 …newx = player->mo->x + P_ReturnThrustX(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire() 7781 …newy = player->mo->y + P_ReturnThrustY(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire()
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H A D | p_map.c | 3398 || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) in PTR_GlideClimbTraverse()
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H A D | p_mobj.c | 6648 …if ((fa = ((center->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) … in P_MaceRotate()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/ |
H A D | shared.h | 599 #define ANGLE_135 384 macro
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