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Searched refs:ANIMATE_OVERSHOOT_NONE (Results 1 – 8 of 8) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichfire.cpp423 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in lichFireAnimate()
450 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in lichFireAnimate()
H A Dmonster_lichice.cpp429 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in lichIceAnimate()
456 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in lichIceAnimate()
H A Dmonster.hpp681 static const int ANIMATE_OVERSHOOT_NONE = 0; variable
H A Dmonster_cockatrice.cpp383 …TACK != MONSTER_POSE_MELEE_WINDUP3 && my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in cockatriceMoveBodyparts()
H A Dmonster_sentrybot.cpp1274 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in gyroBotAnimate()
1900 if ( entity->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in dummyBotAnimate()
H A Dmonster_incubus.cpp910 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in incubusMoveBodyparts()
H A Dmonster_shadow.cpp429 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in shadowMoveBodyparts()
H A Dactmonster.cpp7539 …if ( axis == 0 || limb->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE || dir == ANIMATE_… in limbAnimateWithOvershoot()
7593 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()
7634 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()
7675 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()
7700 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()