Searched refs:ANIMATE_OVERSHOOT_NONE (Results 1 – 8 of 8) sorted by relevance
423 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in lichFireAnimate()450 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in lichFireAnimate()
429 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in lichIceAnimate()456 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in lichIceAnimate()
681 static const int ANIMATE_OVERSHOOT_NONE = 0; variable
383 …TACK != MONSTER_POSE_MELEE_WINDUP3 && my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in cockatriceMoveBodyparts()
1274 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in gyroBotAnimate()1900 if ( entity->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in dummyBotAnimate()
910 my->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in incubusMoveBodyparts()
429 if ( my->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE ) in shadowMoveBodyparts()
7539 …if ( axis == 0 || limb->monsterAnimationLimbOvershoot == ANIMATE_OVERSHOOT_NONE || dir == ANIMATE_… in limbAnimateWithOvershoot()7593 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()7634 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()7675 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()7700 limb->monsterAnimationLimbOvershoot = ANIMATE_OVERSHOOT_NONE; in limbAnimateWithOvershoot()