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Searched refs:ANIM_1H_WAIT (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h201 ANIM_1H_WAIT = (ANIM_1H_READY_PART_1+4), enumerator
H A DScriptedAnimation.cpp614 animations["1h_wait"] = ANIM_1H_WAIT; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp2069 if (((ause->cur_anim != io->anims[ANIM_1H_WAIT]) in ARX_NPC_Manage_Fight()
2092 ANIM_Set(ause, io->anims[ANIM_1H_WAIT]); in ARX_NPC_Manage_Fight()
2509 ANIM_Set(ause1, io->anims[ANIM_1H_WAIT+ANIMBase]); in ARX_NPC_Manage_Anims()
2528 if ((ause1->cur_anim == io->anims[ANIM_1H_WAIT+ANIMBase]) in ARX_NPC_Manage_Anims()
2581 ANIM_Set(ause1, io->anims[ANIM_1H_WAIT+ANIMBase]); in ARX_NPC_Manage_Anims()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2368 if (useanim->cur_anim==alist[ANIM_1H_WAIT]) in ManageCombatModeAnimations()
2419 ANIM_Set(useanim,alist[ANIM_1H_WAIT]); in ManageCombatModeAnimations()
2725 ANIM_Set(useanim,alist[ANIM_1H_WAIT]); in ManageCombatModeAnimationsEND()