Searched refs:ANIM_1H_WAIT (Results 1 – 4 of 4) sorted by relevance
201 ANIM_1H_WAIT = (ANIM_1H_READY_PART_1+4), enumerator
614 animations["1h_wait"] = ANIM_1H_WAIT; in initAnimationNumbers()
2069 if (((ause->cur_anim != io->anims[ANIM_1H_WAIT]) in ARX_NPC_Manage_Fight()2092 ANIM_Set(ause, io->anims[ANIM_1H_WAIT]); in ARX_NPC_Manage_Fight()2509 ANIM_Set(ause1, io->anims[ANIM_1H_WAIT+ANIMBase]); in ARX_NPC_Manage_Anims()2528 if ((ause1->cur_anim == io->anims[ANIM_1H_WAIT+ANIMBase]) in ARX_NPC_Manage_Anims()2581 ANIM_Set(ause1, io->anims[ANIM_1H_WAIT+ANIMBase]); in ARX_NPC_Manage_Anims()
2368 if (useanim->cur_anim==alist[ANIM_1H_WAIT]) in ManageCombatModeAnimations()2419 ANIM_Set(useanim,alist[ANIM_1H_WAIT]); in ManageCombatModeAnimations()2725 ANIM_Set(useanim,alist[ANIM_1H_WAIT]); in ManageCombatModeAnimationsEND()