Searched refs:ANIM_2H_STRIKE_LEFT (Results 1 – 4 of 4) sorted by relevance
222 ANIM_2H_STRIKE_LEFT = (ANIM_2H_READY_PART_1+7), enumerator
634 animations["2h_strike_left"] = ANIM_2H_STRIKE_LEFT; in initAnimationNumbers()
1957 if (useanim->cur_anim == io->anims[ANIM_2H_STRIKE_LEFT+j*3]) return true; in IsPlayerStriking()2111 && (ause->cur_anim != io->anims[ANIM_2H_STRIKE_LEFT ]) in ARX_NPC_Manage_Fight()2112 && (ause->cur_anim != io->anims[ANIM_2H_STRIKE_LEFT+3 ]) in ARX_NPC_Manage_Fight()2113 && (ause->cur_anim != io->anims[ANIM_2H_STRIKE_LEFT+6 ]) in ARX_NPC_Manage_Fight()2114 && (ause->cur_anim != io->anims[ANIM_2H_STRIKE_LEFT+9 ]) in ARX_NPC_Manage_Fight()
2466 ANIM_Set(useanim,alist[ANIM_2H_STRIKE_LEFT+j*3]); in ManageCombatModeAnimations()2474 else if (useanim->cur_anim==alist[ANIM_2H_STRIKE_LEFT+j*3]) in ManageCombatModeAnimations()