Searched refs:ANIM_CROUCH_END (Results 1 – 3 of 3) sorted by relevance
295 ANIM_CROUCH_END = (ANIM_CAST_END+23), enumerator
665 animations["crouch_end"] = ANIM_CROUCH_END; in initAnimationNumbers()
1908 ChangeMoveAnim = alist[ANIM_CROUCH_END]; in ARX_PLAYER_Manage_Visual()1968 if (ause0->cur_anim == alist[ANIM_CROUCH_END]) in ARX_PLAYER_Manage_Visual()