Searched refs:ANIM_CROUCH_WALK (Results 1 – 5 of 5) sorted by relevance
1 …, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_… enumerator
659 …else if(!d->onfloor && d->timeinair>50) { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_J… in renderclient()662 …else { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_R… in renderclient()
273 ANIM_CROUCH_WALK = (ANIM_CAST_END+3), enumerator
659 animations["crouch_walk"] = ANIM_CROUCH_WALK; in initAnimationNumbers()
1950 ChangeMoveAnim = alist[ANIM_CROUCH_WALK]; in ARX_PLAYER_Manage_Visual()