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Searched refs:ANIM_CROUCH_WALK (Results 1 – 5 of 5) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmodel.h1 …, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_… enumerator
H A Drendermodel.cpp659 …else if(!d->onfloor && d->timeinair>50) { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_J… in renderclient()
662 …else { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_R… in renderclient()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h273 ANIM_CROUCH_WALK = (ANIM_CAST_END+3), enumerator
H A DScriptedAnimation.cpp659 animations["crouch_walk"] = ANIM_CROUCH_WALK; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp1950 ChangeMoveAnim = alist[ANIM_CROUCH_WALK]; in ARX_PLAYER_Manage_Visual()