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Searched refs:ANIM_DAGGER_READY_PART_1 (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h233 ANIM_DAGGER_READY_PART_1 = (ANIM_2H_STRIKE_BOTTOM+1), //82 enumerator
234 ANIM_DAGGER_READY_PART_2 = (ANIM_DAGGER_READY_PART_1+1),
235 ANIM_DAGGER_UNREADY_PART_1 = (ANIM_DAGGER_READY_PART_1+2),
236 ANIM_DAGGER_UNREADY_PART_2 = (ANIM_DAGGER_READY_PART_1+3),
237 ANIM_DAGGER_WAIT = (ANIM_DAGGER_READY_PART_1+4),
238 ANIM_DAGGER_STRIKE_LEFT_START = (ANIM_DAGGER_READY_PART_1+5),
239 ANIM_DAGGER_STRIKE_LEFT_CYCLE = (ANIM_DAGGER_READY_PART_1+6),
240 ANIM_DAGGER_STRIKE_LEFT = (ANIM_DAGGER_READY_PART_1+7),
243 ANIM_DAGGER_STRIKE_RIGHT = (ANIM_DAGGER_READY_PART_1+10),
246 ANIM_DAGGER_STRIKE_TOP = (ANIM_DAGGER_READY_PART_1+13),
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H A DScriptedAnimation.cpp566 animations["dagger_ready_part_1"] = ANIM_DAGGER_READY_PART_1; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2622 || (useanim->cur_anim==alist[ANIM_DAGGER_READY_PART_1]) in ManageCombatModeAnimationsEND()
2675 if (alist[ANIM_DAGGER_READY_PART_1]) in ManageCombatModeAnimationsEND()
2677 if (useanim->cur_anim==alist[ANIM_DAGGER_READY_PART_1]) in ManageCombatModeAnimationsEND()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEquipment.cpp1048 anim = io->anims[ANIM_DAGGER_READY_PART_1]; in ARX_EQUIPMENT_LaunchPlayerReadyWeapon()
H A DNPC.cpp2039 && (ause->cur_anim != io->anims[ANIM_DAGGER_READY_PART_1]) in ARX_NPC_Manage_Fight()
2454 ANIMBase = ANIM_DAGGER_READY_PART_1 - ANIM_1H_READY_PART_1; in ARX_NPC_Manage_Anims()
H A DPlayer.cpp188 || (ause1->cur_anim == alist[ANIM_DAGGER_READY_PART_1]) in ARX_PLAYER_IsInFightMode()