Searched refs:ANIM_DAGGER_STRIKE_LEFT (Results 1 – 4 of 4) sorted by relevance
240 ANIM_DAGGER_STRIKE_LEFT = (ANIM_DAGGER_READY_PART_1+7), enumerator
573 animations["dagger_strike_left"] = ANIM_DAGGER_STRIKE_LEFT; in initAnimationNumbers()
1935 if (useanim->cur_anim == io->anims[ANIM_DAGGER_STRIKE_LEFT+j*3]) return true; in IsPlayerStriking()2049 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT ]) in ARX_NPC_Manage_Fight()2050 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+3 ]) in ARX_NPC_Manage_Fight()2051 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+6 ]) in ARX_NPC_Manage_Fight()2052 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+9 ]) in ARX_NPC_Manage_Fight()
2325 ANIM_Set(useanim,alist[ANIM_DAGGER_STRIKE_LEFT+j*3]); in ManageCombatModeAnimations()2333 else if (useanim->cur_anim==alist[ANIM_DAGGER_STRIKE_LEFT+j*3]) in ManageCombatModeAnimations()