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Searched refs:ANIM_DAGGER_STRIKE_LEFT (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h240 ANIM_DAGGER_STRIKE_LEFT = (ANIM_DAGGER_READY_PART_1+7), enumerator
H A DScriptedAnimation.cpp573 animations["dagger_strike_left"] = ANIM_DAGGER_STRIKE_LEFT; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp1935 if (useanim->cur_anim == io->anims[ANIM_DAGGER_STRIKE_LEFT+j*3]) return true; in IsPlayerStriking()
2049 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT ]) in ARX_NPC_Manage_Fight()
2050 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+3 ]) in ARX_NPC_Manage_Fight()
2051 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+6 ]) in ARX_NPC_Manage_Fight()
2052 && (ause->cur_anim != io->anims[ANIM_DAGGER_STRIKE_LEFT+9 ]) in ARX_NPC_Manage_Fight()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2325 ANIM_Set(useanim,alist[ANIM_DAGGER_STRIKE_LEFT+j*3]); in ManageCombatModeAnimations()
2333 else if (useanim->cur_anim==alist[ANIM_DAGGER_STRIKE_LEFT+j*3]) in ManageCombatModeAnimations()