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Searched refs:ANIM_DAGGER_UNREADY_PART_1 (Results 1 – 7 of 7) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h235 ANIM_DAGGER_UNREADY_PART_1 = (ANIM_DAGGER_READY_PART_1+2), enumerator
H A DScriptedAnimation.cpp568 animations["dagger_unready_part_1"] = ANIM_DAGGER_UNREADY_PART_1; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEquipment.cpp523 anim = io->anims[ANIM_DAGGER_UNREADY_PART_1]; in ARX_EQUIPMENT_LaunchPlayerUnReadyWeapon()
H A DPlayer.cpp190 || (ause1->cur_anim == alist[ANIM_DAGGER_UNREADY_PART_1]) in ARX_PLAYER_IsInFightMode()
H A DSpells.cpp2340 (io->animlayer[1].cur_anim == io->anims[ANIM_DAGGER_UNREADY_PART_1]) || in ARX_SPELLS_ManageMagic()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2699 else if (useanim->cur_anim==alist[ANIM_DAGGER_UNREADY_PART_1]) in ManageCombatModeAnimationsEND()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp3433 if(useanim->cur_anim==io->anims[ANIM_DAGGER_UNREADY_PART_1]) bOk=false; in ManageKeyMouse()