Searched refs:ANIM_DAGGER_UNREADY_PART_1 (Results 1 – 7 of 7) sorted by relevance
235 ANIM_DAGGER_UNREADY_PART_1 = (ANIM_DAGGER_READY_PART_1+2), enumerator
568 animations["dagger_unready_part_1"] = ANIM_DAGGER_UNREADY_PART_1; in initAnimationNumbers()
523 anim = io->anims[ANIM_DAGGER_UNREADY_PART_1]; in ARX_EQUIPMENT_LaunchPlayerUnReadyWeapon()
190 || (ause1->cur_anim == alist[ANIM_DAGGER_UNREADY_PART_1]) in ARX_PLAYER_IsInFightMode()
2340 (io->animlayer[1].cur_anim == io->anims[ANIM_DAGGER_UNREADY_PART_1]) || in ARX_SPELLS_ManageMagic()
2699 else if (useanim->cur_anim==alist[ANIM_DAGGER_UNREADY_PART_1]) in ManageCombatModeAnimationsEND()
3433 if(useanim->cur_anim==io->anims[ANIM_DAGGER_UNREADY_PART_1]) bOk=false; in ManageKeyMouse()