Searched refs:ANIM_EVENT_DYING (Results 1 – 3 of 3) sorted by relevance
106 ANIM_EVENT_DYING, enumerator
252 …if (psDroid->sDisplay.imd->objanimpie[ANIM_EVENT_DYING] && psDroid->animationEvent != ANIM_EVENT_D… in droidDamage()272 psDroid->animationEvent = ANIM_EVENT_DYING; in droidDamage()276 if (psDroid->animationEvent != ANIM_EVENT_DYING) in droidDamage()510 if (psDel->animationEvent != ANIM_EVENT_DYING) in removeDroidFX()687 if (psDroid->animationEvent == ANIM_EVENT_DYING) in droidUpdate()696 else if (psDroid->animationEvent == ANIM_EVENT_DYING) in droidUpdate()
1616 && psDroid->animationEvent != ANIM_EVENT_DYING in moveUpdatePersonModel()1652 …0 && (psDroid->animationEvent != ANIM_EVENT_ACTIVE && psDroid->animationEvent != ANIM_EVENT_DYING)) in moveUpdatePersonModel()