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Searched refs:ANIM_EVENT_DYING (Results 1 – 3 of 3) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Divisdef.h106 ANIM_EVENT_DYING, enumerator
/dports/games/warzone2100/warzone2100/src/
H A Ddroid.cpp252 …if (psDroid->sDisplay.imd->objanimpie[ANIM_EVENT_DYING] && psDroid->animationEvent != ANIM_EVENT_D… in droidDamage()
272 psDroid->animationEvent = ANIM_EVENT_DYING; in droidDamage()
276 if (psDroid->animationEvent != ANIM_EVENT_DYING) in droidDamage()
510 if (psDel->animationEvent != ANIM_EVENT_DYING) in removeDroidFX()
687 if (psDroid->animationEvent == ANIM_EVENT_DYING) in droidUpdate()
696 else if (psDroid->animationEvent == ANIM_EVENT_DYING) in droidUpdate()
H A Dmove.cpp1616 && psDroid->animationEvent != ANIM_EVENT_DYING in moveUpdatePersonModel()
1652 …0 && (psDroid->animationEvent != ANIM_EVENT_ACTIVE && psDroid->animationEvent != ANIM_EVENT_DYING)) in moveUpdatePersonModel()