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Searched refs:ANIM_FIGHT_WAIT (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp2156 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()
2164 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()
2172 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()
2251 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()
2274 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()
2296 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()
2969 ANIM_Set(ause0, alist[ANIM_FIGHT_WAIT]); in ManageNPCMovement()
3115 && io->anims[ANIM_FIGHT_WAIT]) in ManageNPCMovement()
3117 if ((ause0->cur_anim != alist[ANIM_FIGHT_WAIT]) in ManageNPCMovement()
3126 ANIM_Set(ause0, alist[ANIM_FIGHT_WAIT]); in ManageNPCMovement()
[all …]
H A DPlayer.cpp1728 ChangeMoveAnim = alist[ANIM_FIGHT_WAIT]; in ARX_PLAYER_Manage_Visual()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h290 ANIM_FIGHT_WAIT = (ANIM_CAST_END+19), enumerator
H A DScriptedAnimation.cpp680 animations["fight_wait"] = ANIM_FIGHT_WAIT; in initAnimationNumbers()