Searched refs:ANIM_FIGHT_WAIT (Results 1 – 4 of 4) sorted by relevance
2156 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()2164 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()2172 ANIM_Set(ause, io->anims[ANIM_FIGHT_WAIT]); in ARX_NPC_Manage_Anims_End()2251 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()2274 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()2296 if ((ause->cur_anim == io->anims[ANIM_FIGHT_WAIT]) in ARX_NPC_Manage_Anims()2969 ANIM_Set(ause0, alist[ANIM_FIGHT_WAIT]); in ManageNPCMovement()3115 && io->anims[ANIM_FIGHT_WAIT]) in ManageNPCMovement()3117 if ((ause0->cur_anim != alist[ANIM_FIGHT_WAIT]) in ManageNPCMovement()3126 ANIM_Set(ause0, alist[ANIM_FIGHT_WAIT]); in ManageNPCMovement()[all …]
1728 ChangeMoveAnim = alist[ANIM_FIGHT_WAIT]; in ARX_PLAYER_Manage_Visual()
290 ANIM_FIGHT_WAIT = (ANIM_CAST_END+19), enumerator
680 animations["fight_wait"] = ANIM_FIGHT_WAIT; in initAnimationNumbers()