Searched refs:ANIM_HITFINISH (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Animation_Control.cc | 58 …{"FLYBACK HIT", 1.6f, ANIM_SPECIALMOVE | ANIM_HITSTART | ANIM_HITFINISH | ANIM_… 74 …{"FALL", 0.0f, ANIM_NONINTERRUPT | ANIM_STATIONARY | ANIM_HITFINISH | AN… 77 …{"FALL FORWARD ROOF", 0.0f, ANIM_NONINTERRUPT | ANIM_STATIONARY | ANIM_HITFINISH | AN… 115 … 0.0f, ANIM_STATIONARY | ANIM_NONINTERRUPT | ANIM_HITSTART | ANIM_HITFINISH | ANIM_NO_EFFO… 161 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… 164 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… 191 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… 245 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… 256 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… 267 … 0.0f, ANIM_STATIONARY | ANIM_TURNING | ANIM_NONINTERRUPT | ANIM_HITFINISH | ANIM_NOMOVE_… [all …]
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H A D | Animation_Control.h | 43 #define ANIM_HITFINISH 0x00000100 macro
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H A D | Soldier_Ani.cc | 150 if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ( ANIM_HITSTOP | ANIM_HITFINISH ) ) in AdjustToNextAnimationFrame() 1698 if ( ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_HITFINISH ) ) in AdjustToNextAnimationFrame()
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H A D | Soldier_Control.cc | 853 …ewState && ( uiOldAnimFlags & ANIM_HITSTART ) && !( uiNewAnimFlags & ANIM_HITFINISH ) && !( uiNewA… in CheckForFreeupFromHit()
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