Searched refs:ANIM_MISSILE_UNREADY_PART_2 (Results 1 – 5 of 5) sorted by relevance
254 ANIM_MISSILE_UNREADY_PART_2 = (ANIM_MISSILE_READY_PART_1+3), enumerator
647 animations["missile_unready_part_2"] = ANIM_MISSILE_UNREADY_PART_2; in initAnimationNumbers()
2641 || (useanim->cur_anim==io->anims[ANIM_MISSILE_UNREADY_PART_2]) ) ) in ManageCombatModeAnimationsEND()2825 ANIM_Set(useanim,alist[ANIM_MISSILE_UNREADY_PART_2]); in ManageCombatModeAnimationsEND()
203 || (ause1->cur_anim == alist[ANIM_MISSILE_UNREADY_PART_2]) in ARX_PLAYER_IsInFightMode()
2347 (io->animlayer[1].cur_anim == io->anims[ANIM_MISSILE_UNREADY_PART_2])) in ARX_SPELLS_ManageMagic()