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Searched refs:ANIM_MISSILE_UNREADY_PART_2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h254 ANIM_MISSILE_UNREADY_PART_2 = (ANIM_MISSILE_READY_PART_1+3), enumerator
H A DScriptedAnimation.cpp647 animations["missile_unready_part_2"] = ANIM_MISSILE_UNREADY_PART_2; in initAnimationNumbers()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp2641 || (useanim->cur_anim==io->anims[ANIM_MISSILE_UNREADY_PART_2]) ) ) in ManageCombatModeAnimationsEND()
2825 ANIM_Set(useanim,alist[ANIM_MISSILE_UNREADY_PART_2]); in ManageCombatModeAnimationsEND()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp203 || (ause1->cur_anim == alist[ANIM_MISSILE_UNREADY_PART_2]) in ARX_PLAYER_IsInFightMode()
H A DSpells.cpp2347 (io->animlayer[1].cur_anim == io->anims[ANIM_MISSILE_UNREADY_PART_2])) in ARX_SPELLS_ManageMagic()