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Searched refs:ANIM_REVERSE (Results 1 – 25 of 130) sorted by relevance

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/dports/games/tesseract-data/tesseract/src/shared/
H A Dents.h120 #define ANIM_REVERSE (1<<11) macro
122 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
/dports/games/tesseract/tesseract/src/shared/
H A Dents.h120 #define ANIM_REVERSE (1<<11) macro
122 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmodel.h7 #define ANIM_REVERSE (1<<11) macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dents.h238 #define ANIM_REVERSE (1<<11) macro
240 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_movement.c168 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip()
178 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip()
184 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip()
H A Dmatrix_pweap.c79 ent->client->anim_priority = ANIM_REVERSE; in Akimbo_Weapon_Generic()
117 ent->client->anim_priority = ANIM_REVERSE; in Akimbo_Weapon_Generic()
289 ent->client->anim_priority = ANIM_REVERSE; in kick_attack()
750 ent->client->anim_priority = ANIM_REVERSE; in MatrixWeaponGeneric()
793 ent->client->anim_priority = ANIM_REVERSE; in MatrixWeaponGeneric()
1757 ent->client->anim_priority = ANIM_REVERSE; in Matrix_Fists_Fire()
1763 ent->client->anim_priority = ANIM_REVERSE; in Matrix_Fists_Fire()
2103 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dents.h144 #define ANIM_REVERSE (1<<10) macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dents.h154 #define ANIM_REVERSE (1<<10) macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dents.h182 #define ANIM_REVERSE (1<<10) macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c296 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
327 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
453 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dtoons.c77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dtoons.c77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dtoons.c77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dtoons.c77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c379 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
417 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
570 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic()
589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c350 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
385 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
537 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2()
620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()

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