/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | ents.h | 120 #define ANIM_REVERSE (1<<11) macro 122 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | ents.h | 120 #define ANIM_REVERSE (1<<11) macro 122 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | model.h | 7 #define ANIM_REVERSE (1<<11) macro
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | ents.h | 238 #define ANIM_REVERSE (1<<11) macro 240 #define ANIM_END (ANIM_LOOP|ANIM_CLAMP|ANIM_REVERSE)
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_movement.c | 168 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip() 178 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip() 184 ent->client->anim_priority = ANIM_REVERSE; in MatrixFlip()
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H A D | matrix_pweap.c | 79 ent->client->anim_priority = ANIM_REVERSE; in Akimbo_Weapon_Generic() 117 ent->client->anim_priority = ANIM_REVERSE; in Akimbo_Weapon_Generic() 289 ent->client->anim_priority = ANIM_REVERSE; in kick_attack() 750 ent->client->anim_priority = ANIM_REVERSE; in MatrixWeaponGeneric() 793 ent->client->anim_priority = ANIM_REVERSE; in MatrixWeaponGeneric() 1757 ent->client->anim_priority = ANIM_REVERSE; in Matrix_Fists_Fire() 1763 ent->client->anim_priority = ANIM_REVERSE; in Matrix_Fists_Fire() 2103 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | ents.h | 144 #define ANIM_REVERSE (1<<10) macro
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | ents.h | 154 #define ANIM_REVERSE (1<<10) macro
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | ents.h | 182 #define ANIM_REVERSE (1<<10) macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 296 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 327 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 453 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | toons.c | 77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | toons.c | 77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | toons.c | 77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | toons.c | 77 if (mode & ANIM_REVERSE) /* use reverse animation direction */ in getAnimationFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 379 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 417 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 570 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 436 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic() 589 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 350 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 385 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 537 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 398 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 440 ent->client->anim_priority = ANIM_REVERSE; in Weapon_Generic2() 620 ent->client->anim_priority = ANIM_REVERSE; in weapon_grenade_fire()
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