/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 903 ANIM_Set(ause0, alist[ANIM_RUN]); in ARX_NPC_ChangeMoveMode() 910 if (((ause0->cur_anim == alist[ANIM_RUN]) && (alist[ANIM_RUN])) in ARX_NPC_ChangeMoveMode() 922 || ((ause0->cur_anim == alist[ANIM_RUN]) && (alist[ANIM_RUN])) in ARX_NPC_ChangeMoveMode() 935 || ((ause0->cur_anim == alist[ANIM_RUN]) && (alist[ANIM_RUN]))) in ARX_NPC_ChangeMoveMode() 3063 && (ause0->cur_anim != alist[ANIM_RUN]) in ManageNPCMovement() 3092 if (alist[ANIM_RUN]) in ManageNPCMovement() 3093 ANIM_Set(ause0, alist[ANIM_RUN]); in ManageNPCMovement() 3181 && alist[ANIM_RUN]) in ManageNPCMovement() 3185 ANIM_Set(ause0, alist[ANIM_RUN]); in ManageNPCMovement() 3206 || (ause0->cur_anim == alist[ANIM_RUN]) in ManageNPCMovement() [all …]
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H A D | Player.cpp | 1850 ChangeMoveAnim = alist[ANIM_RUN]; in ARX_PLAYER_Manage_Visual() 1946 || (ChangeMoveAnim == alist[ANIM_RUN]) in ARX_PLAYER_Manage_Visual()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | model.h | 1 enum { ANIM_IDLE = 0, ANIM_RUN, ANIM_ATTACK, ANIM_PAIN, ANIM_JUMP, ANIM_LAND, ANIM_FLIPOFF, ANIM_SA… enumerator
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H A D | rendermodel.cpp | 662 … { anim = (d->crouching ? ANIM_CROUCH_WALK : ANIM_RUN)|ANIM_LOOP; speed… in renderclient()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/turret/ |
H A D | walker.qc | 33 const int ANIM_RUN = 3; 260 this.animflag = ANIM_RUN; 466 case ANIM_RUN:
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedAnimation.cpp | 584 animations["run"] = ANIM_RUN; in initAnimationNumbers() 585 animations["run1"] = ANIM_RUN; in initAnimationNumbers()
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H A D | Script.h | 166 ANIM_RUN = 15, enumerator
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 126 #define ANIM_RUN 1 macro 232 {"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1}, 437 case ANIM_RUN: in Controls_UpdateModel()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 126 #define ANIM_RUN 1 macro 232 {"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1}, 437 case ANIM_RUN: in Controls_UpdateModel()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_controls2.c | 126 #define ANIM_RUN 1 macro 232 {"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1}, 437 case ANIM_RUN: in Controls_UpdateModel()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_controls2.c | 126 #define ANIM_RUN 1 macro 232 {"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1}, 437 case ANIM_RUN: in Controls_UpdateModel()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | Animation.cpp | 423 || (eanim->cur_anim==io->anims[ANIM_RUN]) in PrepareAnim()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | lara.h | 73 ANIM_RUN = 0, enumerator 2608 } else if (animation.index == ANIM_RUN) { in getStateGround()
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