Searched refs:ANIM_RUN_FORWARD (Results 1 – 2 of 2) sorted by relevance
266 ANIM_RUN_FORWARD, ANIM_RUN_BACKWARD, ANIM_RUN_LEFT, ANIM_RUN_RIGHT, enumerator
3592 else if(d->move > 0) mdl.anim |= (ANIM_RUN_FORWARD|ANIM_LOOP)<<ANIM_SECONDARY; in getplayerstate()