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Searched refs:ANIM_RUN_FORWARD (Results 1 – 2 of 2) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgame.h266 ANIM_RUN_FORWARD, ANIM_RUN_BACKWARD, ANIM_RUN_LEFT, ANIM_RUN_RIGHT, enumerator
H A Dgame.cpp3592 else if(d->move > 0) mdl.anim |= (ANIM_RUN_FORWARD|ANIM_LOOP)<<ANIM_SECONDARY; in getplayerstate()