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Searched refs:ANIM_SAVE (Results 1 – 10 of 10) sorted by relevance

/dports/biology/protomol/protomol/applications/xyzviz-app/
H A Dxyzviz.cpp84 ANIM_SAVE, enumerator
867 case ANIM_SAVE: in animationCallback()
871 glutChangeToMenuEntry(5,"Save frames : No",ANIM_SAVE); in animationCallback()
876 glutChangeToMenuEntry(5,"Save frames : Yes",ANIM_SAVE); in animationCallback()
1289 glutAddMenuEntry("Save frames : No", ANIM_SAVE); in main()
1318 glutChangeToMenuEntry(5,"Save frames : Yes",ANIM_SAVE); in main()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Danimation_player_editor_plugin.h59 ANIM_SAVE, enumerator
H A Danimation_player_editor_plugin.cpp1156 case ANIM_SAVE: in _animation_save_menu()
1313 …im->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); in AnimationPlayerEditor()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Danimation_player_editor_plugin.h59 ANIM_SAVE, enumerator
H A Danimation_player_editor_plugin.cpp1156 case ANIM_SAVE: in _animation_save_menu()
1313 …im->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); in AnimationPlayerEditor()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Danimation_player_editor_plugin.h82 ANIM_SAVE, enumerator
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Danimation_player_editor_plugin.h82 ANIM_SAVE, enumerator
/dports/games/jfsw/jfsw-c434002/src/
H A Dsave.c99 #define ANIM_SAVE 1 macro
496 #if ANIM_SAVE in SaveGame()
1008 #if ANIM_SAVE in LoadGame()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsave.cpp104 #define ANIM_SAVE 1 macro
503 #if ANIM_SAVE in SaveGame()
1011 #if ANIM_SAVE in LoadGame()
/dports/biology/protomol/protomol/
H A Dtags26 ANIM_SAVE applications/xyzviz-app/xyzviz.cpp /^ ANIM_SAVE,$/;" e enum:MENU file: