Searched refs:ANIM_SAVE (Results 1 – 10 of 10) sorted by relevance
/dports/biology/protomol/protomol/applications/xyzviz-app/ |
H A D | xyzviz.cpp | 84 ANIM_SAVE, enumerator 867 case ANIM_SAVE: in animationCallback() 871 glutChangeToMenuEntry(5,"Save frames : No",ANIM_SAVE); in animationCallback() 876 glutChangeToMenuEntry(5,"Save frames : Yes",ANIM_SAVE); in animationCallback() 1289 glutAddMenuEntry("Save frames : No", ANIM_SAVE); in main() 1318 glutChangeToMenuEntry(5,"Save frames : Yes",ANIM_SAVE); in main()
|
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.h | 59 ANIM_SAVE, enumerator
|
H A D | animation_player_editor_plugin.cpp | 1156 case ANIM_SAVE: in _animation_save_menu() 1313 …im->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); in AnimationPlayerEditor()
|
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.h | 59 ANIM_SAVE, enumerator
|
H A D | animation_player_editor_plugin.cpp | 1156 case ANIM_SAVE: in _animation_save_menu() 1313 …im->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); in AnimationPlayerEditor()
|
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.h | 82 ANIM_SAVE, enumerator
|
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | animation_player_editor_plugin.h | 82 ANIM_SAVE, enumerator
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | save.c | 99 #define ANIM_SAVE 1 macro 496 #if ANIM_SAVE in SaveGame() 1008 #if ANIM_SAVE in LoadGame()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | save.cpp | 104 #define ANIM_SAVE 1 macro 503 #if ANIM_SAVE in SaveGame() 1011 #if ANIM_SAVE in LoadGame()
|
/dports/biology/protomol/protomol/ |
H A D | tags | 26 ANIM_SAVE applications/xyzviz-app/xyzviz.cpp /^ ANIM_SAVE,$/;" e enum:MENU file:
|