Searched refs:ANIM_TILE (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | anim.cpp | 67 #define ANIM_TILE(num) (MAXTILES-11 + (num)) macro 238 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm() 247 …locateBlock((intptr_t *) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm() 297 tilesiz[ANIM_TILE(ANIMnum)].x = 200; in playanm() 298 tilesiz[ANIM_TILE(ANIMnum)].y = 320; in playanm() 307 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1); in playanm() 308 tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm() 309 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm() 356 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i); in playanm() 357 tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | anim.c | 68 #define ANIM_TILE(num) (MAXTILES-11 + (num)) macro 262 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm() 271 … allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm() 326 tilesizx[ANIM_TILE(ANIMnum)] = 200; in playanm() 327 tilesizy[ANIM_TILE(ANIMnum)] = 320; in playanm() 336 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1); in playanm() 338 invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm() 340 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm() 385 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i); in playanm() 387 invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm() [all …]
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