Home
last modified time | relevance | path

Searched refs:ANIM_TILE (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Danim.cpp67 #define ANIM_TILE(num) (MAXTILES-11 + (num)) macro
238 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()
247 …locateBlock((intptr_t *) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm()
297 tilesiz[ANIM_TILE(ANIMnum)].x = 200; in playanm()
298 tilesiz[ANIM_TILE(ANIMnum)].y = 320; in playanm()
307 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1); in playanm()
308 tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm()
309 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm()
356 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i); in playanm()
357 tileInvalidate(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Danim.c68 #define ANIM_TILE(num) (MAXTILES-11 + (num)) macro
262 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()
271 … allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]); in LoadAnm()
326 tilesizx[ANIM_TILE(ANIMnum)] = 200; in playanm()
327 tilesizy[ANIM_TILE(ANIMnum)] = 320; in playanm()
336 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1); in playanm()
338 invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm()
340 …rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, x… in playanm()
385 waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i); in playanm()
387 invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4); in playanm()
[all …]