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Searched refs:ANIM_WAIT (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_teenagent/
H A Dstatic_tables.h12128 ANIM_WAIT,
12206 ANIM_WAIT,
12215 ANIM_WAIT,
12293 ANIM_WAIT,
12870 ANIM_WAIT,
13160 ANIM_WAIT,
13192 ANIM_WAIT,
13260 ANIM_WAIT,
13383 ANIM_WAIT,
13396 ANIM_WAIT,
[all …]
/dports/games/scummvm/scummvm-2.5.1/devtools/create_teenagent/
H A Dstatic_tables.h12128 ANIM_WAIT,
12206 ANIM_WAIT,
12215 ANIM_WAIT,
12293 ANIM_WAIT,
12870 ANIM_WAIT,
13160 ANIM_WAIT,
13192 ANIM_WAIT,
13260 ANIM_WAIT,
13383 ANIM_WAIT,
13396 ANIM_WAIT,
[all …]
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h155 ANIM_WAIT = 0, enumerator
319 const AnimationNumber ANIM_DEFAULT = ANIM_WAIT;
H A DScriptedAnimation.cpp530 animations["wait"] = ANIM_WAIT; in initAnimationNumbers()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dactor.cpp31 ANIM_WAIT = -1, enumerator
730 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
754 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dactor.cpp31 ANIM_WAIT = -1, enumerator
730 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
754 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp927 ANIM_Set(ause0, alist[ANIM_WAIT]); in ARX_NPC_ChangeMoveMode()
1140 ANIM_Set(ause0, io->anims[ANIM_WAIT]); in ARX_PHYSICS_Apply()
2824 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
2828 else if (ause0->cur_anim == alist[ANIM_WAIT]) in ManageNPCMovement()
2833 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
2854 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
2886 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
2901 if (((ause0->cur_anim == alist[ANIM_WAIT]) in ManageNPCMovement()
2971 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
3099 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement()
[all …]
H A DPlayer.cpp1730 ChangeMoveAnim = alist[ANIM_WAIT]; in ARX_PLAYER_Manage_Visual()
1858 ChangeMoveAnim = alist[ANIM_WAIT]; in ARX_PLAYER_Manage_Visual()
1867 && ((ause0->cur_anim == alist[ANIM_WAIT]) in ARX_PLAYER_Manage_Visual()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1304 ANIM_Set(&entities.player()->animlayer[1],entities.player()->anims[ANIM_WAIT]); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp2281 …anim == NULL) || (entities.player()->animlayer[1].cur_anim == entities.player()->anims[ANIM_WAIT])) in ARX_INTERFACE_Combat_Mode()
2948 (entities.player()->animlayer[1].cur_anim == entities.player()->anims[ANIM_WAIT])) in ManagePlayerControls()