Searched refs:ANIM_WAIT (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_teenagent/ |
H A D | static_tables.h | 12128 ANIM_WAIT, 12206 ANIM_WAIT, 12215 ANIM_WAIT, 12293 ANIM_WAIT, 12870 ANIM_WAIT, 13160 ANIM_WAIT, 13192 ANIM_WAIT, 13260 ANIM_WAIT, 13383 ANIM_WAIT, 13396 ANIM_WAIT, [all …]
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_teenagent/ |
H A D | static_tables.h | 12128 ANIM_WAIT, 12206 ANIM_WAIT, 12215 ANIM_WAIT, 12293 ANIM_WAIT, 12870 ANIM_WAIT, 13160 ANIM_WAIT, 13192 ANIM_WAIT, 13260 ANIM_WAIT, 13383 ANIM_WAIT, 13396 ANIM_WAIT, [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | Script.h | 155 ANIM_WAIT = 0, enumerator 319 const AnimationNumber ANIM_DEFAULT = ANIM_WAIT;
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H A D | ScriptedAnimation.cpp | 530 animations["wait"] = ANIM_WAIT; in initAnimationNumbers()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | actor.cpp | 31 ANIM_WAIT = -1, enumerator 730 if (currentActor->pathId == ANIM_WAIT) { in processAnimation() 754 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | actor.cpp | 31 ANIM_WAIT = -1, enumerator 730 if (currentActor->pathId == ANIM_WAIT) { in processAnimation() 754 if (currentActor->pathId == ANIM_WAIT) { in processAnimation()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 927 ANIM_Set(ause0, alist[ANIM_WAIT]); in ARX_NPC_ChangeMoveMode() 1140 ANIM_Set(ause0, io->anims[ANIM_WAIT]); in ARX_PHYSICS_Apply() 2824 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() 2828 else if (ause0->cur_anim == alist[ANIM_WAIT]) in ManageNPCMovement() 2833 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() 2854 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() 2886 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() 2901 if (((ause0->cur_anim == alist[ANIM_WAIT]) in ManageNPCMovement() 2971 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() 3099 ANIM_Set(ause0, alist[ANIM_WAIT]); in ManageNPCMovement() [all …]
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H A D | Player.cpp | 1730 ChangeMoveAnim = alist[ANIM_WAIT]; in ARX_PLAYER_Manage_Visual() 1858 ChangeMoveAnim = alist[ANIM_WAIT]; in ARX_PLAYER_Manage_Visual() 1867 && ((ause0->cur_anim == alist[ANIM_WAIT]) in ARX_PLAYER_Manage_Visual()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | ArxGame.cpp | 1304 ANIM_Set(&entities.player()->animlayer[1],entities.player()->anims[ANIM_WAIT]); in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/ |
H A D | Interface.cpp | 2281 …anim == NULL) || (entities.player()->animlayer[1].cur_anim == entities.player()->anims[ANIM_WAIT])) in ARX_INTERFACE_Combat_Mode() 2948 (entities.player()->animlayer[1].cur_anim == entities.player()->anims[ANIM_WAIT])) in ManagePlayerControls()
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