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Searched refs:ANIM_WALK_BACKWARD (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.h179 ANIM_WALK_BACKWARD = 33, enumerator
H A DScriptedAnimation.cpp536 animations["walk_backward"] = ANIM_WALK_BACKWARD; in initAnimationNumbers()
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dents.h229 …ANIM_IDLE = 0, ANIM_WALK_FORWARD, ANIM_WALK_BACKWARD, ANIM_WALK_LEFT, ANIM_WALK_RIGHT, ANIM_DEAD, … enumerator
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp1835 ChangeMoveAnim = alist[ANIM_WALK_BACKWARD]; in ARX_PLAYER_Manage_Visual()
1837 ChangeMoveAnim = alist[ANIM_WALK_BACKWARD]; in ARX_PLAYER_Manage_Visual()
1953 else if ((ChangeMoveAnim == alist[ANIM_WALK_BACKWARD]) in ARX_PLAYER_Manage_Visual()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgame.cpp3597 else if(d->move < 0) mdl.anim |= (ANIM_WALK_BACKWARD|ANIM_LOOP)<<ANIM_SECONDARY; in getplayerstate()