Searched refs:ANIM_WALK_BACKWARD (Results 1 – 5 of 5) sorted by relevance
179 ANIM_WALK_BACKWARD = 33, enumerator
536 animations["walk_backward"] = ANIM_WALK_BACKWARD; in initAnimationNumbers()
229 …ANIM_IDLE = 0, ANIM_WALK_FORWARD, ANIM_WALK_BACKWARD, ANIM_WALK_LEFT, ANIM_WALK_RIGHT, ANIM_DEAD, … enumerator
1835 ChangeMoveAnim = alist[ANIM_WALK_BACKWARD]; in ARX_PLAYER_Manage_Visual()1837 ChangeMoveAnim = alist[ANIM_WALK_BACKWARD]; in ARX_PLAYER_Manage_Visual()1953 else if ((ChangeMoveAnim == alist[ANIM_WALK_BACKWARD]) in ARX_PLAYER_Manage_Visual()
3597 else if(d->move < 0) mdl.anim |= (ANIM_WALK_BACKWARD|ANIM_LOOP)<<ANIM_SECONDARY; in getplayerstate()