Searched refs:ANIM_WEAPON3 (Results 1 – 4 of 4) sorted by relevance
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 139 #define ANIM_WEAPON3 14 macro 249 {"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1}, 491 case ANIM_WEAPON3: in Controls_UpdateModel()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_controls2.c | 139 #define ANIM_WEAPON3 14 macro 249 {"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1}, 491 case ANIM_WEAPON3: in Controls_UpdateModel()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_controls2.c | 139 #define ANIM_WEAPON3 14 macro 249 {"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1}, 491 case ANIM_WEAPON3: in Controls_UpdateModel()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_controls2.c | 139 #define ANIM_WEAPON3 14 macro 249 {"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1}, 491 case ANIM_WEAPON3: in Controls_UpdateModel()
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