Searched refs:ANIMnum (Results 1 – 2 of 2) sorted by relevance
56 unsigned char ANIMnum = 0; variable235 ANIMnum = anim_num; in LoadAnm()238 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()269 ANIMnum = anim_num; in playanm()285 handle = kopen4load(ANIMname[ANIMnum], 0); in playanm()297 tilesiz[ANIM_TILE(ANIMnum)].x = 200; in playanm()298 tilesiz[ANIM_TILE(ANIMnum)].y = 320; in playanm()304 if (ANIMnum == 1) in playanm()323 switch (ANIMnum) in playanm()338 switch (ANIMnum) in playanm()[all …]
57 unsigned char ANIMnum = 0; variable259 ANIMnum = anim_num; in LoadAnm()262 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()266 handle = kopen4load(ANIMname[ANIMnum], 0); in LoadAnm()296 ANIMnum = anim_num; in playanm()326 tilesizx[ANIM_TILE(ANIMnum)] = 200; in playanm()327 tilesizy[ANIM_TILE(ANIMnum)] = 320; in playanm()333 if (ANIMnum == 1) in playanm()354 switch (ANIMnum) in playanm()369 switch (ANIMnum) in playanm()[all …]