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Searched refs:ANIMnum (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Danim.cpp56 unsigned char ANIMnum = 0; variable
235 ANIMnum = anim_num; in LoadAnm()
238 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()
269 ANIMnum = anim_num; in playanm()
285 handle = kopen4load(ANIMname[ANIMnum], 0); in playanm()
297 tilesiz[ANIM_TILE(ANIMnum)].x = 200; in playanm()
298 tilesiz[ANIM_TILE(ANIMnum)].y = 320; in playanm()
304 if (ANIMnum == 1) in playanm()
323 switch (ANIMnum) in playanm()
338 switch (ANIMnum) in playanm()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Danim.c57 unsigned char ANIMnum = 0; variable
259 ANIMnum = anim_num; in LoadAnm()
262 walock[ANIM_TILE(ANIMnum)] = 219; in LoadAnm()
266 handle = kopen4load(ANIMname[ANIMnum], 0); in LoadAnm()
296 ANIMnum = anim_num; in playanm()
326 tilesizx[ANIM_TILE(ANIMnum)] = 200; in playanm()
327 tilesizy[ANIM_TILE(ANIMnum)] = 320; in playanm()
333 if (ANIMnum == 1) in playanm()
354 switch (ANIMnum) in playanm()
369 switch (ANIMnum) in playanm()
[all …]