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Searched refs:ANI_END (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Danim.cpp50 case ANI_END: // end of animation script in DoNextFrame()
277 case ANI_END: // end of animation script in SkipFrames()
418 case ANI_END: // end of animation script in AboutToJumpOrEnd()
H A Danim.h47 ANI_END = 0, ///< end of animation script enumerator
H A Dplay.cpp264 if (FROM_32(pAni[_ctx->frameNumber].op) == ANI_END) in SoundReel()
288 case ANI_END: in SoundReel()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Danim.cpp50 case ANI_END: // end of animation script in DoNextFrame()
277 case ANI_END: // end of animation script in SkipFrames()
418 case ANI_END: // end of animation script in AboutToJumpOrEnd()
H A Danim.h47 ANI_END = 0, ///< end of animation script enumerator
H A Dplay.cpp280 if (FROM_32(pAni[_ctx->frameNumber].op) == ANI_END) in SoundReel()
304 case ANI_END: in SoundReel()