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Searched refs:ANI_GROW (Results 1 – 2 of 2) sorted by relevance

/dports/games/openglad/openglad-0.98/src/
H A Dbase.h213 #define ANI_GROW 1 // Trees have no attack animation macro
H A Dwalker.cpp1463 blood->ani_type = ANI_GROW; in attack()
3002 alive->ani_type = ANI_GROW; in special()