Searched refs:AOUT_MIN_PREPARE_TIME (Results 1 – 6 of 6) sorted by relevance
226 bytes = fmt->i_rate / (CLOCK_FREQ / AOUT_MIN_PREPARE_TIME) in Start()231 int frag = (AOUT_MAX_ADVANCE_TIME / AOUT_MIN_PREPARE_TIME) << 16 in Start()
807 attr.tlength = pa_usec_to_bytes(3 * AOUT_MIN_PREPARE_TIME, &ss); in Start()809 attr.minreq = pa_usec_to_bytes(AOUT_MIN_PREPARE_TIME, &ss); in Start()836 attr.tlength = pa_usec_to_bytes(3 * AOUT_MIN_PREPARE_TIME, &ss); in Start()
502 param = AOUT_MIN_PREPARE_TIME; in Start()523 param = AOUT_MIN_PREPARE_TIME; in Start()
480 SetPositionUpdatePeriod(sys->playerPlay, AOUT_MIN_PREPARE_TIME * 1000 / CLOCK_FREQ); in Start()
538 buffer_duration = AOUT_MIN_PREPARE_TIME; in Start()
46 #define AOUT_MIN_PREPARE_TIME AOUT_MAX_PTS_ADVANCE macro