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Searched refs:AP_MOVEMENT_LAKE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPoints.h41 #define AP_MOVEMENT_LAKE 9 // deep wade -> slowest macro
H A DPoints.cc86 sAPCost += AP_MOVEMENT_LAKE; // wading waist/chest deep - very slow in TerrainActionPoints()
H A DPathAI.cc1356 ubAPCost = AP_MOVEMENT_LAKE; // wading waist/chest deep - very slow in FindBestPath()