Searched refs:AP_MOVEMENT_LAKE (Results 1 – 3 of 3) sorted by relevance
41 #define AP_MOVEMENT_LAKE 9 // deep wade -> slowest macro
86 sAPCost += AP_MOVEMENT_LAKE; // wading waist/chest deep - very slow in TerrainActionPoints()
1356 ubAPCost = AP_MOVEMENT_LAKE; // wading waist/chest deep - very slow in FindBestPath()