Searched refs:ARM_GROUPS_AUTO (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | armature_skinning.c | 497 else if (ELEM(mode, ARM_GROUPS_ENVELOPE, ARM_GROUPS_AUTO)) { in ED_object_vgroup_calc_from_armature() 502 add_verts_to_dgroups(reports, depsgraph, scene, ob, par, (mode == ARM_GROUPS_AUTO), mirror); in ED_object_vgroup_calc_from_armature()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/ |
H A D | ED_armature.h | 136 #define ARM_GROUPS_AUTO 3 macro
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_vertex_weight_ops.c | 141 {ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights from bones"}, in PAINT_OT_weight_from_bones()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/ |
H A D | object_relations.c | 898 reports, depsgraph, scene, ob, par, ARM_GROUPS_AUTO, xmirror); in ED_object_parent_set()
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