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Searched refs:ARM_GROUPS_AUTO (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/
H A Darmature_skinning.c497 else if (ELEM(mode, ARM_GROUPS_ENVELOPE, ARM_GROUPS_AUTO)) { in ED_object_vgroup_calc_from_armature()
502 add_verts_to_dgroups(reports, depsgraph, scene, ob, par, (mode == ARM_GROUPS_AUTO), mirror); in ED_object_vgroup_calc_from_armature()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/include/
H A DED_armature.h136 #define ARM_GROUPS_AUTO 3 macro
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dpaint_vertex_weight_ops.c141 {ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights from bones"}, in PAINT_OT_weight_from_bones()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/
H A Dobject_relations.c898 reports, depsgraph, scene, ob, par, ARM_GROUPS_AUTO, xmirror); in ED_object_parent_set()