Searched refs:ARTEFACT_APPEAR_KEY (Results 1 – 5 of 5) sorted by relevance
1309 if (item.props.exists(ARTEFACT_APPEAR_KEY)) in get_artefact_name()1310 return item.props[ARTEFACT_APPEAR_KEY].get_string(); in get_artefact_name()1645 if (item.props.exists(ARTEFACT_APPEAR_KEY)) in make_item_randart()1646 ASSERT(item.props[ARTEFACT_APPEAR_KEY].get_type() == SV_STR); in make_item_randart()1648 item.props[ARTEFACT_APPEAR_KEY].get_string() = in make_item_randart()1704 item.props[ARTEFACT_APPEAR_KEY].get_string() = in make_ashenzari_randart()1739 doodad.props[ARTEFACT_APPEAR_KEY].get_string() in _make_faerie_armour()1740 = item.props[ARTEFACT_APPEAR_KEY].get_string(); in _make_faerie_armour()1794 ASSERT(!item.props.exists(ARTEFACT_APPEAR_KEY)); in make_item_unrandart()1795 item.props[ARTEFACT_APPEAR_KEY].get_string() = unrand->unid_name; in make_item_unrandart()
16 #define ARTEFACT_APPEAR_KEY "artefact_appearance" macro
398 if (!book.props.exists(ARTEFACT_APPEAR_KEY)) in _make_book_randart()400 book.props[ARTEFACT_APPEAR_KEY].get_string() = in _make_book_randart()
4611 ARTEFACT_APPEAR_KEY, KNOWN_PROPS_KEY, CORPSE_NAME_KEY, in get_item_known_info()
5320 _fixup_dragon_artefact_name(item, ARTEFACT_APPEAR_KEY); in unmarshallItem()