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Searched refs:ARTIFACT_CLOAK (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp197 ARTIFACT_CLOAK, enumerator
H A Ditems.cpp2083 case ARTIFACT_CLOAK: in useItem()
2630 case ARTIFACT_CLOAK: in useItem()
3449 else if ( type == ARTIFACT_CLOAK ) in armorGetAC()
H A Dentity.cpp4090 …if ( rand() % 10 == 0 && myStats->cloak->type != ARTIFACT_CLOAK && myStats->cloak->type != CLOAK_B… in handleEffects()
11887 case ARTIFACT_CLOAK: in checkEquipType()
12165 if ( mystats->cloak->type == ARTIFACT_CLOAK ) in isLevitating()
15403 || armor.type == ARTIFACT_CLOAK in degradeArmor()
16059 if ( myStats.cloak->type == ARTIFACT_CLOAK ) in getManaRegenInterval()
H A Dgame.cpp753 && stats[c]->cloak && stats[c]->cloak->type == ARTIFACT_CLOAK in gameLogic()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp6689 case ARTIFACT_CLOAK: in tinkeringGetItemValue()