Searched refs:ARX_EQUIPMENT_Apply (Results 1 – 4 of 4) sorted by relevance
734 player.Mod_Attribute_Mind = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()736 player.Mod_armor_class = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()740 player.Mod_Skill_Stealth = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()742 player.Mod_Skill_Mecanism = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()744 player.Mod_Skill_Intuition = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()750 player.Mod_Skill_Casting = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()756 player.Mod_Skill_Defense = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()759 player.Mod_resist_magic = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()761 player.Mod_resist_poison = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()763 player.Mod_Critical_Hit = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()[all …]
98 float ARX_EQUIPMENT_Apply(Entity * io, EquipmentModifierType ident,
1325 float ARX_EQUIPMENT_Apply(Entity * io, EquipmentModifierType ident, in ARX_EQUIPMENT_Apply() function
1502 float wd=(float)ARX_EQUIPMENT_Apply( in PlayerLaunchArrow_Test()1580 float wd=(float)ARX_EQUIPMENT_Apply( in PlayerLaunchArrow()