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Searched refs:ARX_EQUIPMENT_Apply (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp734 player.Mod_Attribute_Mind = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
736 player.Mod_armor_class = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
740 player.Mod_Skill_Stealth = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
742 player.Mod_Skill_Mecanism = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
744 player.Mod_Skill_Intuition = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
750 player.Mod_Skill_Casting = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
756 player.Mod_Skill_Defense = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
759 player.Mod_resist_magic = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
761 player.Mod_resist_poison = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
763 player.Mod_Critical_Hit = ARX_EQUIPMENT_Apply( in ARX_PLAYER_ComputePlayerFullStats()
[all …]
H A DEquipment.h98 float ARX_EQUIPMENT_Apply(Entity * io, EquipmentModifierType ident,
H A DEquipment.cpp1325 float ARX_EQUIPMENT_Apply(Entity * io, EquipmentModifierType ident, in ARX_EQUIPMENT_Apply() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp1502 float wd=(float)ARX_EQUIPMENT_Apply( in PlayerLaunchArrow_Test()
1580 float wd=(float)ARX_EQUIPMENT_Apply( in PlayerLaunchArrow()