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Searched refs:ARX_INTERACTIVE_USEMESH (Results 1 – 3 of 3) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.h131 bool ARX_INTERACTIVE_USEMESH(Entity * io, const res::path & temp);
H A DInteractive.cpp1027 bool ARX_INTERACTIVE_USEMESH(Entity * io, const res::path & temp) { in ARX_INTERACTIVE_USEMESH() function
1072 case TWEAK_TYPE_MESH: ARX_INTERACTIVE_USEMESH(io, i->param1); break; in ARX_INTERACTIVE_APPLY_TWEAK_INFO()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOProperties.cpp593 ARX_INTERACTIVE_USEMESH(context.getEntity(), mesh); in execute()