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Searched refs:ARX_NPC_SpawnAudibleSound (Results 1 – 8 of 8) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.h223 void ARX_NPC_SpawnAudibleSound(Vec3f * pos, Entity * source,
H A DEquipment.cpp918 ARX_NPC_SpawnAudibleSound(&pos, io_source); in ARX_EQUIPMENT_Strike_Check()
938 ARX_NPC_SpawnAudibleSound(&pos, io_source); in ARX_EQUIPMENT_Strike_Check()
958 ARX_NPC_SpawnAudibleSound(&pos, io_source); in ARX_EQUIPMENT_Strike_Check()
1026 ARX_NPC_SpawnAudibleSound(&sphere.origin, io_source); in ARX_EQUIPMENT_Strike_Check()
H A DPlayer.cpp2515 ARX_NPC_SpawnAudibleSound(&player.pos, entities.player()); in PlayerMovementIterate()
H A DSpells.cpp3131 ARX_NPC_SpawnAudibleSound(&entities[source]->pos, entities[source]); in ARX_SPELLS_Launch()
6333 ARX_NPC_SpawnAudibleSound(&sphere.origin, entities[spells[i].caster]); in ARX_SPELLS_Update()
H A DNPC.cpp3893 void ARX_NPC_SpawnAudibleSound(Vec3f * pos, Entity * source, const float factor, const float presen… in ARX_NPC_SpawnAudibleSound() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPaths.cpp883 ARX_NPC_SpawnAudibleSound(&Thrown[i].position, entities.player()); in CheckExp()
1087 ARX_NPC_SpawnAudibleSound(v0, entities[Thrown[i].source]); in ARX_THROWN_OBJECT_Manage()
1111 ARX_NPC_SpawnAudibleSound(v0, entities[Thrown[i].source]); in ARX_THROWN_OBJECT_Manage()
1199 ARX_NPC_SpawnAudibleSound(v0, entities[Thrown[i].source]); in ARX_THROWN_OBJECT_Manage()
1214 ARX_NPC_SpawnAudibleSound(v0, entities[Thrown[i].source]); in ARX_THROWN_OBJECT_Manage()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.cpp690 ARX_NPC_SpawnAudibleSound(position, source, power, presence); in ARX_SOUND_PlayCollision()
748 ARX_NPC_SpawnAudibleSound(position, source, power, presence); in ARX_SOUND_PlayCollision()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells01.cpp660 ARX_NPC_SpawnAudibleSound(&pMM->eCurPos, entities[spells[spellinstance].caster]); in CheckCollision()