Home
last modified time | relevance | path

Searched refs:ARX_SOUND_IsPlaying (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.h245 long ARX_SOUND_IsPlaying(audio::SourceId & sample_id);
H A DGameSound.cpp881 long ARX_SOUND_IsPlaying(SourceId & sample_id) { in ARX_SOUND_IsPlaying() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp2734 if (!ARX_SOUND_IsPlaying(SND_MAGIC_AMBIENT)) in ManagePlayerControls()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.cpp2419 if (!ARX_SOUND_IsPlaying(SND_MAGIC_DRAW)) in ARX_SPELLS_ManageMagic()