Searched refs:ARX_SOUND_RefreshPosition (Results 1 – 6 of 6) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | GameSound.h | 249 void ARX_SOUND_RefreshPosition(audio::SourceId & sample_id, const Vec3f * position = NULL);
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H A D | GameSound.cpp | 909 void ARX_SOUND_RefreshPosition(SourceId & sample_id, const Vec3f * position) { in ARX_SOUND_RefreshPosition() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Spells.cpp | 6163 ARX_SOUND_RefreshPosition(spells[i].snd_loop); in ARX_SPELLS_Update() 6337 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &pCF->eCurPos); in ARX_SPELLS_Update() 6349 if (spells[i].caster == 0) ARX_SOUND_RefreshPosition(spells[i].snd_loop); in ARX_SPELLS_Update() 6477 ARX_SOUND_RefreshPosition(spells[i].snd_loop); in ARX_SPELLS_Update() 7052 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &entities[spells[i].caster]->pos); in ARX_SPELLS_Update() 7095 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &entities[spells[i].caster]->pos); in ARX_SPELLS_Update() 7121 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &position); in ARX_SPELLS_Update() 7176 ARX_SOUND_RefreshPosition(spells[i].snd_loop); in ARX_SPELLS_Update() 7295 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &cabalpos); in ARX_SPELLS_Update() 7392 ARX_SOUND_RefreshPosition(spells[i].snd_loop, &cabalpos); in ARX_SPELLS_Update()
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H A D | NPC.cpp | 4198 else ARX_SOUND_RefreshPosition(io->ignit_sound, &position); in ManageIgnition_2()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells01.cpp | 290 ARX_SOUND_RefreshPosition(snd_loop, &eCurPos); in Update()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/ |
H A D | ParticleEffects.cpp | 1794 ARX_SOUND_RefreshPosition(gl->sample, &gl->pos); in TreatBackgroundActions()
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