Searched refs:ARX_SPELLS_Launch (Results 1 – 3 of 3) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Spells.h | 257 bool ARX_SPELLS_Launch(Spell typ, long source, SpellcastFlags flags = 0, long level = -1, long targ…
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H A D | Spells.cpp | 1178 …ARX_SPELLS_Launch(io->spellcast_data.castingspell,i,io->spellcast_data.spell_flags,io->spellcast_d… in ARX_SPELLS_UpdateSymbolDraw() 2207 return ARX_SPELLS_Launch(spell, caster, flags); in ARX_SPELLS_AnalyseSPELL() 2847 ARX_SPELLS_Launch( Precast[i].typ, in ARX_SPELLS_Precast_Check() 2894 …ARX_SPELLS_Launch(t_spell.typ, t_spell.source, t_spell.flags, t_spell.level, io->index(), t_spell.… in ARX_SPELLS_LaunchSpellTarget() 2969 bool ARX_SPELLS_Launch(Spell typ, long source, SpellcastFlags flagss, long levell, long target, lon… in ARX_SPELLS_Launch() function 7472 …ARX_SPELLS_Launch(io->spellcast_data.castingspell, io->index(), io->spellcast_data.spell_flags,io-… in TryToCastSpell()
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H A D | Equipment.cpp | 867 … ARX_SPELLS_Launch(SPELL_PARALYSE, weapon, SPELLCAST_FLAG_NOMANA | SPELLCAST_FLAG_NOCHECKCANCAST in ARX_EQUIPMENT_Strike_Check()
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