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Searched refs:ASPECT_RATIO (Results 1 – 25 of 133) sorted by relevance

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/dports/games/sarien/sarien-0.7.0/src/graphics/x11/
H A Dx11.c94 #define ASPECT_RATIO(x) ((x) * 6 / 5) macro
160 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) \
170 if (y < ((GFX_WIDTH - 1) << 2) && ASPECT_RATIO (y) + 2 != ASPECT_RATIO (y + 2)) extra = w; \
171 y = ASPECT_RATIO(y); \
243 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) in _putpixels_fixratio()
245 _putpixels (x, ASPECT_RATIO(y), w, p); in _putpixels_fixratio()
769 ASPECT_RATIO(y1), x1, ASPECT_RATIO(y1), in x11_put_block()
770 x2 - x1 + 1, ASPECT_RATIO(y2 + 1) - in x11_put_block()
771 ASPECT_RATIO (y1), 0); in x11_put_block()
782 ASPECT_RATIO(y1), x1, ASPECT_RATIO(y1), in x11_put_block()
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/dports/games/sarien/sarien-0.7.0/src/graphics/sdl/
H A Dsdl.c85 #define ASPECT_RATIO(x) ((x) * 6 / 5) macro
136 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) \
137 _putpixels_##d##bits_scale1 (x, ASPECT_RATIO(y) - 1, w, p);\
138 _putpixels_##d##bits_scale1 (x, ASPECT_RATIO(y), w, p); \
146 if (y < ((GFX_WIDTH - 1) << 2) && ASPECT_RATIO (y) + 2 != ASPECT_RATIO (y + 2)) extra = w; \
147 y = ASPECT_RATIO(y); \
260 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) in _putpixels_fixratio()
261 _putpixels (x, ASPECT_RATIO(y) - 1, w, p); in _putpixels_fixratio()
262 _putpixels (x, ASPECT_RATIO(y), w, p); in _putpixels_fixratio()
568 SDL_UpdateRect (screen, x1, ASPECT_RATIO(y1), x2 - x1 + 1, in sdl_put_block()
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/dports/games/sarien/sarien-0.7.0/src/graphics/macos/
H A Dmacos.c71 #define ASPECT_RATIO(x) ((x) * 6 / 5) macro
166 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) \
167 _putpixels_##d##bits_scale1 (x, ASPECT_RATIO(y) - 1, w, p);\
168 _putpixels_##d##bits_scale1 (x, ASPECT_RATIO(y), w, p); \
176 if (y < ((GFX_WIDTH - 1) << 2) && ASPECT_RATIO (y) + 2 != ASPECT_RATIO (y + 2)) extra = w; \
177 y = ASPECT_RATIO(y); \
/dports/games/sarien/sarien-0.7.0/src/graphics/win32/
H A Dwin32.c111 #define ASPECT_RATIO(x) ((x) * 6 / 5) macro
154 if (y > 0 && ASPECT_RATIO (y) - 1 != ASPECT_RATIO (y - 1)) in _putpixels_fixratio_scale1()
155 _putpixels_scale1 (x, ASPECT_RATIO(y) - 1, w, p); in _putpixels_fixratio_scale1()
156 _putpixels_scale1 (x, ASPECT_RATIO(y), w, p); in _putpixels_fixratio_scale1()
170 if (y < ((GFX_WIDTH - 1) << 2) && ASPECT_RATIO (y) + 2 != ASPECT_RATIO (y + 2)) { in _putpixels_fixratio_scale2()
174 y = ASPECT_RATIO(y); in _putpixels_fixratio_scale2()
504 ysize = (opt.fixratio ? ASPECT_RATIO(GFX_HEIGHT) : GFX_HEIGHT) * scale; in init_vidmode()
654 p->y1 = ASPECT_RATIO(p->y1); in win32_put_block()
655 p->y2 = ASPECT_RATIO(p->y2 + 1); in win32_put_block()
/dports/math/libmesh/libmesh-1.6.2/src/geom/
H A Delem_quality.C49 case ASPECT_RATIO: in name()
138 case ASPECT_RATIO: in describe()
360 v[0] = ASPECT_RATIO; in valid()
395 v[0] = ASPECT_RATIO; in valid()
/dports/math/py-cvxpy/cvxpy-1.1.17/examples/
H A Dfloor_packing.py26 ASPECT_RATIO = 5.0 variable in Box
61 ASPECT_RATIO = 5.0 variable in FloorPlan
97 constraints += [(1/box.ASPECT_RATIO)*box.height <= box.width,
98 box.width <= box.ASPECT_RATIO*box.height]
/dports/graphics/geomorph/geomorph-0.60.1/src/hf/
H A Dcamera.c41 extern gfloat DISTANCE_INIT[], ASPECT_RATIO[], RIGHT_LEFT_DISPL[], HEIGHT[];
80 camera_def.aspect_ratio = ASPECT_RATIO[0]; in init_default_camera()
98 cameras[i].aspect_ratio = ASPECT_RATIO[i]; in init_cameras()
107 …5.3f;\n", DEFAULT_ROT_X[0], DEFAULT_ROT_Y[0], DISTANCE_INIT[0], DEFAULT_ANGLE[0], ASPECT_RATIO[0]); in print_default_camera()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUITexture.h29 enum ASPECT_RATIO { AR_STRETCH = 0, AR_SCALE, AR_KEEP, AR_CENTER }; enum
30 CAspectRatio(ASPECT_RATIO aspect = AR_STRETCH)
44 ASPECT_RATIO ratio;
/dports/lang/spidermonkey60/firefox-60.9.0/mobile/android/base/java/org/mozilla/gecko/tabs/
H A DTabCurve.java27 private static final float ASPECT_RATIO = 0.729f; field in TabCurve
46 return (int) (height * ASPECT_RATIO); in getWidthForHeight()
/dports/www/firefox-legacy/firefox-52.8.0esr/mobile/android/base/java/org/mozilla/gecko/tabs/
H A DTabCurve.java27 private static final float ASPECT_RATIO = 0.729f; field in TabCurve
46 return (int) (height * ASPECT_RATIO); in getWidthForHeight()
/dports/games/mrboom/MrBoom-src-5.2/sdl2/
H A Dsdl2.cpp407 static const float ASPECT_RATIO = float(WIDTH) / float(HEIGHT); variable
437 if (abs(aspectRatio - ASPECT_RATIO) > 0.1) in pollEvent()
439 if (aspectRatio < ASPECT_RATIO) in pollEvent()
441 height = (1.f / ASPECT_RATIO) * width; in pollEvent()
445 width = ASPECT_RATIO * height; in pollEvent()
452 log_debug("skip resize %f %f\n", aspectRatio, ASPECT_RATIO); in pollEvent()
1295 if (aspectRatio < ASPECT_RATIO) in main()
1298 height = (1.f / ASPECT_RATIO) * displayWidth; in main()
1302 width = ASPECT_RATIO * displayHeight; in main()
/dports/math/vtk8/VTK-8.2.0/Filters/Verdict/
H A DvtkCellQuality.h53 ASPECT_RATIO, enumerator
119 this->SetQualityMeasure(ASPECT_RATIO); in SetQualityMeasureToAspectRatio()
H A DvtkCellQuality.cxx205 case ASPECT_RATIO: return vtkMeshQuality::TriangleAspectRatio(cell); in ComputeTriangleQuality()
226 case ASPECT_RATIO: return vtkMeshQuality::QuadAspectRatio(cell); in ComputeQuadQuality()
262 case ASPECT_RATIO: return vtkMeshQuality::TetAspectRatio(cell); in ComputeTetQuality()
/dports/math/vtk6/VTK-6.2.0/Filters/Verdict/
H A DvtkCellQuality.h50 ASPECT_RATIO, enumerator
114 this->SetQualityMeasure(ASPECT_RATIO); in SetQualityMeasureToAspectRatio()
H A DvtkCellQuality.cxx205 case ASPECT_RATIO: return vtkMeshQuality::TriangleAspectRatio(cell); in ComputeTriangleQuality()
226 case ASPECT_RATIO: return vtkMeshQuality::QuadAspectRatio(cell); in ComputeQuadQuality()
262 case ASPECT_RATIO: return vtkMeshQuality::TetAspectRatio(cell); in ComputeTetQuality()
/dports/math/vtk9/VTK-9.1.0/Filters/Verdict/
H A DvtkCellQuality.h53 ASPECT_RATIO, enumerator
105 void SetQualityMeasureToAspectRatio() { this->SetQualityMeasure(ASPECT_RATIO); } in SetQualityMeasureToAspectRatio()
H A DvtkCellQuality.cxx205 case ASPECT_RATIO: in ComputeTriangleQuality()
238 case ASPECT_RATIO: in ComputeQuadQuality()
297 case ASPECT_RATIO: in ComputeTetQuality()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/
H A DAbstractPhotoController.java41 …public enum Property {ASPECT_RATIO, WIDTH, HEIGHT, QUALITY, VIEW_3D_ASPECT_RATIO, CEILING_LIGHT_CO… enumConstant
148 …this.propertyChangeSupport.firePropertyChange(Property.ASPECT_RATIO.name(), oldAspectRatio, aspect… in setAspectRatio()
283 …this.propertyChangeSupport.firePropertyChange(Property.ASPECT_RATIO.name(), oldAspectRatio, view3D… in set3DViewAspectRatio()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_opengl/
H A Dr_opengl.c193 #define ASPECT_RATIO (1.0f) macro
461 gluPerspective( fov, ASPECT_RATIO, near_clipping_plane, FAR_CLIPPING_PLANE); in VIDGL_Set_GL_Model_View()
703 gluPerspective( fov, ASPECT_RATIO, near_clipping_plane, FAR_CLIPPING_PLANE); in HWRAPI()
1407 gluPerspective( 53.13, 2*ASPECT_RATIO, // 53.13 = 2*atan(0.5) in HWRAPI()
1412 … gluPerspective( transform->fovxangle, ASPECT_RATIO, near_clipping_plane, FAR_CLIPPING_PLANE); in HWRAPI()
1427 gluPerspective( 53.13, 2*ASPECT_RATIO, // 53.13 = 2*atan(0.5) in HWRAPI()
1433 gluPerspective( fov, ASPECT_RATIO, near_clipping_plane, FAR_CLIPPING_PLANE); in HWRAPI()
/dports/math/libmesh/libmesh-1.6.2/include/enums/
H A Denum_elem_quality.h35 ASPECT_RATIO=0, enumerator
/dports/audio/picard-plugins/picard-plugins-d859757/plugins/videotools/enzyme/
H A Dmpeg.py116 ASPECT_RATIO = (None, # Forbidden variable
213 if v >> 4 < len(ASPECT_RATIO):
214 aspect = ASPECT_RATIO[v >> 4]
694 if (header[1] >> 4) & 0xf < len(ASPECT_RATIO):
696 video.aspect = ASPECT_RATIO[(header[1] >> 4) & 0xf]
/dports/multimedia/mpeg_encode/mpeg_encode/tst/
H A Dts4.param32 ASPECT_RATIO 1.0
/dports/graphics/netpbm/netpbm-10.91.01/converter/ppm/ppmtompeg/tst/
H A Dts4.param32 ASPECT_RATIO 1.0
/dports/textproc/p5-PDF-Create/PDF-Create-1.46/lib/PDF/Image/
H A DJPEG.pm248 my $ASPECT_RATIO = 0; #JFIF unit byte: aspect ratio only
262 } elsif ( $self->{private}->{unit} == $ASPECT_RATIO ) {
/dports/graphics/geomorph/geomorph-0.60.1/src/app/
H A Dthisappinit.c228 gfloat DISTANCE_INIT[NB_CAMERAS], ASPECT_RATIO[NB_CAMERAS], RIGHT_LEFT_DISPL[NB_CAMERAS], HEIGHT[NB… variable
638 ASPECT_RATIO[i] = GL_ASPECT_RATIO; in process_specific_options()
642 ASPECT_RATIO[i] = string_to_double(buf); in process_specific_options()
650 sprintf(buf,"%9.7f",ASPECT_RATIO[i]); in process_specific_options()

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