Searched refs:ASQ_Taunt (Results 1 – 3 of 3) sorted by relevance
67 ASQ_Taunt, enumerator
2623 case(ASQ_Taunt): in SetPlayerGhostAnimationSequence()3576 case ASQ_Taunt: in HandleWeaponElevation()
2344 if (messagePtr->sequence!=ASQ_Taunt) { in AddNetMsg_PlayerState()2352 if (messagePtr->sequence!=ASQ_Taunt) { in AddNetMsg_PlayerState()8730 return ASQ_Taunt; in GetMyAlienSequence()