Searched refs:ASSIGN_MENU_TRAIN (Results 1 – 3 of 3) sorted by relevance
74 ASSIGN_MENU_TRAIN, enumerator
3454 ShadeStringInBox(box, ASSIGN_MENU_TRAIN, !CanCharacterPractise(s)); in HandleShadingOfLinesForAssignmentMenus()5018 case( ASSIGN_MENU_TRAIN ): in AssignmentMenuBtnCallback()5260 TrainPosition.iY = giBoxY + ASSIGN_MENU_TRAIN * GetFontHeight(MAP_SCREEN_FONT); in CreateTrainingBox()5414 y += (GetFontHeight(MAP_SCREEN_FONT) + 2) * ASSIGN_MENU_TRAIN; in DetermineBoxPositions()5525 INT16 const dy = (GetFontHeight(MAP_SCREEN_FONT) + 2) * ASSIGN_MENU_TRAIN; in CheckAndUpdateTacticalAssignmentPopUpPositions()5540 AdjustBoxPos(assignment_area, ghTrainingBox, ASSIGN_MENU_TRAIN); in CheckAndUpdateTacticalAssignmentPopUpPositions()5990 HighLightBoxLine( ghAssignmentBox, ASSIGN_MENU_TRAIN ); in HandleAssignmentExpansionAndHighLightForAssignMenu()
1377 …nPosition.iY = AssignmentPosition.iY + ( GetFontHeight( MAP_SCREEN_FONT ) + 2 )* ASSIGN_MENU_TRAIN; in UpdateMapScreenAssignmentPositions()1390 SetBoxY(ghAttributeBox, giBoxY + (GetFontHeight(MAP_SCREEN_FONT) + 2) * ASSIGN_MENU_TRAIN); in UpdateMapScreenAssignmentPositions()