Searched refs:ATK_LOSE (Results 1 – 3 of 3) sorted by relevance
413 ICMPCONST(ATK_LOSE) in mapstrings_transconst()540 ICMPCONST(ATK_LOSE) in mapstrings_transconst()
1049 ATK_LOSE, // Players (with lose animation) when level time expires. enumerator
6389 atk_id = ATK_LOSE; in translate_attack_type()9482 || i == ATK_LOSE in load_cached_model()9547 || i == ATK_LOSE in load_cached_model()11201 attack.attack_type = ATK_LOSE; in load_cached_model()25282 && attack->attack_type != ATK_LOSE in checkdamage()33501 attack_lose.attack_type = ATK_LOSE; in kill_all_players_by_timeover()