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Searched refs:ATK_LOSE (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c413 ICMPCONST(ATK_LOSE) in mapstrings_transconst()
540 ICMPCONST(ATK_LOSE) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1049 ATK_LOSE, // Players (with lose animation) when level time expires. enumerator
H A Dopenbor.c6389 atk_id = ATK_LOSE; in translate_attack_type()
9482 || i == ATK_LOSE in load_cached_model()
9547 || i == ATK_LOSE in load_cached_model()
11201 attack.attack_type = ATK_LOSE; in load_cached_model()
25282 && attack->attack_type != ATK_LOSE in checkdamage()
33501 attack_lose.attack_type = ATK_LOSE; in kill_all_players_by_timeover()