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Searched refs:ATS_VEHICLESTATE (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/AtsPluginProxy/AtsPluginProxy/
H A DAtsPluginProxy.cpp16 struct ATS_VEHICLESTATE { struct
49 typedef ATS_API ATS_HANDLES (__stdcall *ELAPSE) (ATS_VEHICLESTATE vehicleState, int* panel, int* so…
240 void _stdcall Elapse (ATS_HANDLES* atsHandles, ATS_VEHICLESTATE* vehicleState, int* panel, int* sou… in Elapse()
/dports/games/openbve/OpenBVE-1.8.2.1/documentation/Examples/Sample Plugins/C++/
H A Dplugin.h56 struct ATS_VEHICLESTATE { struct
H A Dplugin.cpp28 ATS_API ATS_HANDLES WINAPI Elapse (ATS_VEHICLESTATE vehicleState, int* panel, int* sound) { in Elapse()