Searched refs:ATTACKER_AMMO_BOMB (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | common.h | 19 ATTACKER_AMMO_BOMB = 4, enumerator
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H A D | game.cpp | 1868 attackers_ammo[6][ATTACKER_AMMO_BOMB] = armies->copy(288, 206, 12, 12); in loadOldImages() 1877 attackers_ammo[7][ATTACKER_AMMO_BOMB] = attackers_ammo[6][ATTACKER_AMMO_BOMB]; in loadOldImages() 1878 attackers_ammo[9][ATTACKER_AMMO_BOMB] = attackers_ammo[6][ATTACKER_AMMO_BOMB]; in loadOldImages() 2567 attackers_ammo[6][ATTACKER_AMMO_BOMB] = gfx_ammo->copy(0, 96, 8, 16); in loadImages() 2578 attackers_ammo[7][ATTACKER_AMMO_BOMB] = attackers_ammo[6][ATTACKER_AMMO_BOMB]; in loadImages() 2579 …attackers_ammo[9][ATTACKER_AMMO_BOMB] = Image::createRadial((int)(scale_width * 16), (int)(scale_h… in loadImages() 2580 processImage(attackers_ammo[9][ATTACKER_AMMO_BOMB]); in loadImages()
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H A D | gamestate.cpp | 100 if( dir == ATTACKER_AMMO_BOMB ) in render() 110 else if( dir == ATTACKER_AMMO_BOMB ) in render() 116 if( dir == ATTACKER_AMMO_BOMB && dist > 24 ) { in render() 2035 …AmmoEffect *ammoeffect = new AmmoEffect( this, soldier->epoch, ATTACKER_AMMO_BOMB, soldier->xpos +… in update()
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