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Searched refs:ATTACKER_AMMO_DOWN (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dcommon.h15 ATTACKER_AMMO_DOWN = 0, enumerator
H A Dgame.cpp1830 attackers_ammo[0][ATTACKER_AMMO_DOWN] = armies->copy(272, 16, 16, 8); in loadOldImages()
1835 attackers_ammo[1][ATTACKER_AMMO_DOWN] = armies->copy(272, 16, 16, 8); in loadOldImages()
1845 attackers_ammo[2][ATTACKER_AMMO_DOWN] = armies->copy(304, 64, 16, 16); in loadOldImages()
1855 attackers_ammo[3][ATTACKER_AMMO_DOWN] = armies->copy(304, 96, 16, 16); in loadOldImages()
1860 attackers_ammo[4][ATTACKER_AMMO_DOWN] = armies->copy(256, 144, 16, 16); in loadOldImages()
1865 attackers_ammo[5][ATTACKER_AMMO_DOWN] = armies->copy(272, 160, 10, 9); in loadOldImages()
2564 attackers_ammo[i][ATTACKER_AMMO_DOWN] = gfx_ammo->copy(48, 16*i, 16, 16); in loadImages()
H A Dgamestate.cpp102 if( dir == ATTACKER_AMMO_DOWN ) in render()
2122 else if( soldier->dir == ATTACKER_AMMO_DOWN ) { in update()