Searched refs:ATTACKER_AMMO_UP (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | common.h | 16 ATTACKER_AMMO_UP = 1, enumerator
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H A D | game.cpp | 1829 attackers_ammo[0][ATTACKER_AMMO_UP] = armies->copy(288, 16, 16, 8); in loadOldImages() 1834 attackers_ammo[1][ATTACKER_AMMO_UP] = armies->copy(288, 16, 16, 8); in loadOldImages() 1844 attackers_ammo[2][ATTACKER_AMMO_UP] = armies->copy(288, 64, 16, 16); in loadOldImages() 1854 attackers_ammo[3][ATTACKER_AMMO_UP] = armies->copy(288, 96, 16, 16); in loadOldImages() 1859 attackers_ammo[4][ATTACKER_AMMO_UP] = armies->copy(256, 144, 16, 16); in loadOldImages() 1864 attackers_ammo[5][ATTACKER_AMMO_UP] = armies->copy(272, 160, 10, 9); in loadOldImages() 2563 attackers_ammo[i][ATTACKER_AMMO_UP] = gfx_ammo->copy(32, 16*i, 16, 16); in loadImages()
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H A D | gamestate.cpp | 104 else if( dir == ATTACKER_AMMO_UP ) in render() 2118 else if( soldier->dir == ATTACKER_AMMO_UP ) { in update()
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