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Searched refs:ATTACKER_AMMO_UP (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dcommon.h16 ATTACKER_AMMO_UP = 1, enumerator
H A Dgame.cpp1829 attackers_ammo[0][ATTACKER_AMMO_UP] = armies->copy(288, 16, 16, 8); in loadOldImages()
1834 attackers_ammo[1][ATTACKER_AMMO_UP] = armies->copy(288, 16, 16, 8); in loadOldImages()
1844 attackers_ammo[2][ATTACKER_AMMO_UP] = armies->copy(288, 64, 16, 16); in loadOldImages()
1854 attackers_ammo[3][ATTACKER_AMMO_UP] = armies->copy(288, 96, 16, 16); in loadOldImages()
1859 attackers_ammo[4][ATTACKER_AMMO_UP] = armies->copy(256, 144, 16, 16); in loadOldImages()
1864 attackers_ammo[5][ATTACKER_AMMO_UP] = armies->copy(272, 160, 10, 9); in loadOldImages()
2563 attackers_ammo[i][ATTACKER_AMMO_UP] = gfx_ammo->copy(32, 16*i, 16, 16); in loadImages()
H A Dgamestate.cpp104 else if( dir == ATTACKER_AMMO_UP ) in render()
2118 else if( soldier->dir == ATTACKER_AMMO_UP ) { in update()