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Searched refs:ATTACKING (Results 1 – 25 of 53) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dangrystone.cpp47 if ((state == ATTACKING) && in collision_solid()
69 if (state == ATTACKING) { in collision_badguy()
137 state = ATTACKING; in active_update()
146 case ATTACKING: { in active_update()
173 return state != ATTACKING; in is_freezable()
H A Dangrystone.hpp40 ATTACKING, enumerator
/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.cpp199 currLevelEnemies[i]->setState(ATTACKING); in sendAlertSignal()
309 state = ATTACKING; in targetDetect()
326 state = ATTACKING; in update()
343 if (state == ATTACKING) in update()
385 state = ATTACKING; in update()
392 state = ATTACKING; in update()
397 if (state == ATTACKING) in update()
444 state = ATTACKING; in update()
476 state = ATTACKING; in targetDetect()
488 state = ATTACKING; in update()
[all …]
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dstalactite.c76 if (self->active == TRUE && (other->flags & ATTACKING) && !(self->flags & INVULNERABLE)) in touch()
81 if (self->inUse == TRUE && !(self->flags & ATTACKING)) in touch()
163 self->flags |= ATTACKING; in takeDamage()
283 self->flags &= ~ATTACKING; in respawn()
H A Dcoal_pile.c113 if ((other->flags & ATTACKING) && !(self->flags & INVULNERABLE)) in touch()
H A Dshrub.c72 if ((other->flags & ATTACKING) && !(self->flags & INVULNERABLE)) in touch()
H A Dice_cube.c130 if ((other->flags & ATTACKING) && other->type == ENEMY) in platformTouch()
H A Dcrusher.c96 self->flags |= ATTACKING; in init()
H A Dspike_ball.c158 e->flags |= FLY|ATTACKING; in explode()
H A Dmonster_skull.c101 else if (other->type == WEAPON && (other->flags & ATTACKING)) in touch()
H A Dlava_door.c116 …else if (((other->flags & ATTACKING) || other->type == PROJECTILE) && !(self->flags & INVULNERABLE… in touch()
H A Dvines.c145 else if ((other->flags & ATTACKING) && !(self->flags & INVULNERABLE)) in touch()
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dscorpion.c106 e->flags |= ATTACKING; in addClaw()
197 self->flags |= ATTACKING; in clawAttack()
213 self->flags |= ATTACKING|UNBLOCKABLE; in stingAttack()
228 self->flags &= ~(UNBLOCKABLE|ATTACKING); in attackFinished()
H A Dskeleton.c265 self->flags &= ~ATTACKING; in reformFinish()
380 self->flags |= ATTACKING; in readyArrow()
432 self->flags &= ~ATTACKING; in fireArrowFinish()
536 self->flags |= ATTACKING; in slashInit()
605 if (self->head->flags & ATTACKING) in bowWait()
664 e->flags |= ATTACKING; in addSword()
687 if (self->head->flags & ATTACKING) in swordWait()
752 self->head->flags &= ~ATTACKING; in swordAttackFinish()
H A Dgold_centurion.c66 self->flags &= ~ATTACKING; in walk()
79 self->flags |= ATTACKING; in walk()
H A Dred_grub.c138 self->flags |= ATTACKING; in spinAttackStart()
191 self->flags &= ~(ATTACKING|INVULNERABLE); in spinAttackEnd()
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dplayer.c397 else if (!(playerWeapon.flags & ATTACKING)) in doPlayer()
472 else if (!(playerWeapon.flags & ATTACKING)) in doPlayer()
599 playerWeapon.flags |= ATTACKING; in doPlayer()
783 if (playerWeapon.flags & ATTACKING) in doPlayer()
825 playerWeapon.flags &= ~(ATTACKING|ATTACK_SUCCESS); in playerWaitForDialog()
996 if (hasBow == TRUE && (self->flags & ATTACKING)) in drawPlayer()
1041 if (playerWeapon.flags & ATTACKING) in setPlayerShield()
1088 if (playerWeapon.flags & ATTACKING) in setPlayerWeapon()
1745 playerWeapon.flags &= ~(ATTACKING|FLY); in playerDie()
2148 e->flags |= FLY|ATTACKING; in fireArrow()
[all …]
H A Dprojectile.c87 e->flags |= ATTACKING; in addProjectile()
/dports/games/legend-of-edgar/edgar-1.34/data/scripts/
H A Dflying_maggot_die_2.dat3 SET FLYING_MAGGOT_2 ADD_FLAG ATTACKING|FLY
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dsnow_particle_system.hpp72 ATTACKING, enumerator
H A Dsnow_particle_system.cpp120 case ATTACKING: in update()
/dports/games/legend-of-edgar/edgar-1.34/src/world/
H A Dexplosion.c48 e->flags |= FLY|ATTACKING; in addExplosion()
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Devil_edgar.c510 self->flags |= ATTACKING; in slashInit()
615 e->flags |= ATTACKING; in addSwordSwing()
636 if (self->head->flags & ATTACKING) in swordSwingWait()
695 self->head->flags &= ~ATTACKING; in swordSwingAttackFinish()
997 self->flags &= ~ATTACKING; in activate()
H A Dphoenix.c133 self->flags |= ATTACKING; in initialise()
845 self->flags &= ~(FLY|ATTACKING); in touch()
916 self->flags |= (FLY|ATTACKING); in lavaWait()
941 self->flags |= (FLY|ATTACKING); in revive()
1275 self->flags |= ATTACKING; in resurrectFlyUp()
H A Dboulder_boss_2.c84 self->flags |= ATTACKING; in initialise()

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