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Searched refs:ATTACK_ANIMATION (Results 1 – 3 of 3) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Ddefs.h106 #define ATTACK_ANIMATION 114 macro
H A Denemy.c628 if (ThisRobot->animation_type == ATTACK_ANIMATION) in MoveThisRobotTowardsHisCurrentTarget()
2259 ThisRobot->animation_type = ATTACK_ANIMATION; in RawStartEnemysShot()
2620 case ATTACK_ANIMATION: in animate_enemy()
H A Dmenu.c581 case ATTACK_ANIMATION: in Cheatmenu()