Searched refs:ATTACK_ANIMATION (Results 1 – 3 of 3) sorted by relevance
106 #define ATTACK_ANIMATION 114 macro
628 if (ThisRobot->animation_type == ATTACK_ANIMATION) in MoveThisRobotTowardsHisCurrentTarget()2259 ThisRobot->animation_type = ATTACK_ANIMATION; in RawStartEnemysShot()2620 case ATTACK_ANIMATION: in animate_enemy()
581 case ATTACK_ANIMATION: in Cheatmenu()