Searched refs:ATTACK_TYPE_MISSLE (Results 1 – 2 of 2) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor_types.h | 239 const CombatType u6combat_ship_cannon = {OBJ_U6_SHIP, {0}, {30}, 4, ATTACK_TYPE_MISSLE, TILE_U6_LIG… 267 {OBJ_U6_SLING, {0}, {6}, 3, ATTACK_TYPE_MISSLE, TILE_U6_SLING_STONE, OBJ_U6_NOTHING, false }, 275 {OBJ_U6_BOW, {0}, {10}, 5, ATTACK_TYPE_MISSLE, TILE_U6_ARROW, OBJ_U6_ARROW, false }, 276 {OBJ_U6_CROSSBOW, {0}, {12}, 0, ATTACK_TYPE_MISSLE, TILE_U6_BOLT, OBJ_U6_BOLT, false }, 284 …{OBJ_U6_TRIPLE_CROSSBOW, {0}, {12 * 3}, 0, ATTACK_TYPE_MISSLE, TILE_U6_BOLT, OBJ_U6_NOTHING, false… 286 {OBJ_U6_MAGIC_BOW, {0}, {20}, 0, ATTACK_TYPE_MISSLE, TILE_U6_ARROW, OBJ_U6_NOTHING, false }, 289 …{OBJ_U6_LIGHTNING_WAND, {0}, {30}, 0, ATTACK_TYPE_MISSLE, TILE_U6_LIGHTNING, OBJ_U6_NOTHING, false… 290 {OBJ_U6_FIRE_WAND, {0}, {20}, 0, ATTACK_TYPE_MISSLE, TILE_U6_FIREBALL, OBJ_U6_NOTHING, false },
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H A D | actor.h | 133 typedef enum { ATTACK_TYPE_NONE, ATTACK_TYPE_HAND, ATTACK_TYPE_THROWN, ATTACK_TYPE_MISSLE } AttackT… enumerator
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