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Searched refs:ATTRIB_FORMAT_UBYTE4 (Results 1 – 14 of 14) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DTypes.h31 ATTRIB_FORMAT_UBYTE4 enumerator
H A DDrawables.cpp220 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
314 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
370 vbd.attrib[2].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
499 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
738 vbd.attrib[attribIdx].format = ATTRIB_FORMAT_UBYTE4; in TexturedQuad()
793 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in Rect()
836 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in RoundEdgedRect()
926 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in Axes3D()
H A DVertexBuffer.cpp17 case ATTRIB_FORMAT_UBYTE4: in GetAttribSize()
/dports/games/pioneer/pioneer-20210723/src/
H A DStar.cpp66 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in BuildHaloBuffer()
H A DSpeedLines.cpp148 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
H A DBackground.cpp250 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in Fill()
507 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in MilkyWay()
H A DGeoPatch.cpp91 vbd.attrib[2].format = Graphics::ATTRIB_FORMAT_UBYTE4; in UpdateVBOs()
H A DModelViewer.cpp390 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawBackground()
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DVertexBufferGL.cpp19 case ATTRIB_FORMAT_UBYTE4: in get_num_components()
30 case ATTRIB_FORMAT_UBYTE4: in get_component_type()
H A DRendererGL.cpp788 vbd.attrib[attribIdx].format = ATTRIB_FORMAT_UBYTE4; in DrawTriangles()
/dports/games/pioneer/pioneer-20210723/src/gui/
H A DGuiTextLayout.cpp214 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in Update()
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DStaticGeometry.cpp375 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawBoundingBox()
H A DModel.cpp308 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawCollisionMesh()
/dports/games/pioneer/pioneer-20210723/src/text/
H A DTextureFont.cpp319 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()