Searched refs:ATTRIB_FORMAT_UBYTE4 (Results 1 – 14 of 14) sorted by relevance
31 ATTRIB_FORMAT_UBYTE4 enumerator
220 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()314 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()370 vbd.attrib[2].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()499 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()738 vbd.attrib[attribIdx].format = ATTRIB_FORMAT_UBYTE4; in TexturedQuad()793 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in Rect()836 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in RoundEdgedRect()926 vbd.attrib[1].format = ATTRIB_FORMAT_UBYTE4; in Axes3D()
17 case ATTRIB_FORMAT_UBYTE4: in GetAttribSize()
66 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in BuildHaloBuffer()
148 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()
250 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in Fill()507 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in MilkyWay()
91 vbd.attrib[2].format = Graphics::ATTRIB_FORMAT_UBYTE4; in UpdateVBOs()
390 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawBackground()
19 case ATTRIB_FORMAT_UBYTE4: in get_num_components()30 case ATTRIB_FORMAT_UBYTE4: in get_component_type()
788 vbd.attrib[attribIdx].format = ATTRIB_FORMAT_UBYTE4; in DrawTriangles()
214 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in Update()
375 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawBoundingBox()
308 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in DrawCollisionMesh()
319 vbd.attrib[1].format = Graphics::ATTRIB_FORMAT_UBYTE4; in CreateVertexBuffer()