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Searched refs:ATTRIB_GOAL (Results 1 – 1 of 1) sorted by relevance

/dports/games/numptyphysics/numptyphysics/
H A DGame.cpp124 ATTRIB_GOAL = 4, enumerator
129 ATTRIB_CLASSBITS = ATTRIB_TOKEN | ATTRIB_GOAL
159 } else if ( attr & ATTRIB_GOAL ) { in init()
193 case 'g': setAttribute( ATTRIB_GOAL ); break; in Stroke()
244 if ( hasAttribute(ATTRIB_GOAL) ) s<<'g'; in asString()
265 else if ( m_attributes & ATTRIB_GOAL ) m_colour = brushColours[YELLOW_BRUSH]; in setAttribute()
632 && s2->hasAttribute(Stroke::ATTRIB_GOAL) ) { in Add()
642 if ( m_strokes[i]->hasAttribute( Stroke::ATTRIB_GOAL ) in isCompleted()
1271 case 1: m_createStroke->setAttribute( Stroke::ATTRIB_GOAL ); break; in handlePlayEvent()